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# soundmanager2.js |
--- | ---
¶ @license ## SoundManager 2: JavaScript Sound for the Web http://schillmania.com/projects/soundmanager2/ Copyright © 2007, Scott Schiller. All rights reserved. Code provided under the BSD License: http://schillmania.com/projects/soundmanager2/license.txt V2.97a.20120624 |
    /*global window, SM2_DEFER, sm2Debugger, console, document, navigator, setTimeout, setInterval, clearInterval, Audio */
    /*jslint regexp: true, sloppy: true, white: true, nomen: true, plusplus: true */
¶ ## About this file This is the fully-commented source version of the SoundManager 2 API, recommended for use during development and testing. See soundmanager2-nodebug-jsmin.js for an optimized build (~10KB with gzip.) http://schillmania.com/projects/soundmanager2/doc/getstarted/#basic-inclusion Alternately, serve this file with gzip for 75% compression savings (~30KB over HTTP.) You may notice and comments in this source; these are delimiters for debug blocks which are removed in the -nodebug builds, further optimizing code size. Also, as you may note: Whoa, reliable cross-platform/device audio support is hard! ;) |
    (function(window) {

    var soundManager = null;
¶ The SoundManager constructor. @constructor @param {string} smURL Optional: Path to SWF files @param {string} smID Optional: The ID to use for the SWF container element @this {SoundManager} @return {SoundManager} The new SoundManager instance |
    function SoundManager(smURL, smID) {
¶ soundManager configuration options list defines top-level configuration properties to be applied to the soundManager instance (eg. soundManager.flashVersion) to set these properties, use the setup() method – eg., soundManager.setup({url: ‘/swf/’, flashVersion: 9}) |
      this.setupOptions = {

        'url': (smURL || null),             // path (directory) where SoundManager 2 SWFs exist, eg., /path/to/swfs/
        'flashVersion': 8,                  // flash build to use (8 or 9.) Some API features require 9.
        'debugMode': true,                  // enable debugging output (console.log() with HTML fallback)
        'debugFlash': false,                // enable debugging output inside SWF, troubleshoot Flash/browser issues
        'useConsole': true,                 // use console.log() if available (otherwise, writes to #soundmanager-debug element)
        'consoleOnly': true,                // if console is being used, do not create/write to #soundmanager-debug
        'waitForWindowLoad': false,         // force SM2 to wait for window.onload() before trying to call soundManager.onload()
        'bgColor': '#ffffff',               // SWF background color. N/A when wmode = 'transparent'
        'useHighPerformance': false,        // position:fixed flash movie can help increase js/flash speed, minimize lag
        'flashPollingInterval': null,       // msec affecting whileplaying/loading callback frequency. If null, default of 50 msec is used.
        'html5PollingInterval': null,       // msec affecting whileplaying() for HTML5 audio, excluding mobile devices. If null, native HTML5 update events are used.
        'flashLoadTimeout': 1000,           // msec to wait for flash movie to load before failing (0 = infinity)
        'wmode': null,                      // flash rendering mode - null, 'transparent', or 'opaque' (last two allow z-index to work)
        'allowScriptAccess': 'always',      // for scripting the SWF (object/embed property), 'always' or 'sameDomain'
        'useFlashBlock': false,             // *requires flashblock.css, see demos* - allow recovery from flash blockers. Wait indefinitely and apply timeout CSS to SWF, if applicable.
        'useHTML5Audio': true,              // use HTML5 Audio() where API is supported (most Safari, Chrome versions), Firefox (no MP3/MP4.) Ideally, transparent vs. Flash API where possible.
        'html5Test': /^(probably|maybe)$/i, // HTML5 Audio() format support test. Use /^probably$/i; if you want to be more conservative.
        'preferFlash': true,                // overrides useHTML5audio. if true and flash support present, will try to use flash for MP3/MP4 as needed since HTML5 audio support is still quirky in browsers.
        'noSWFCache': false                 // if true, appends ?ts={date} to break aggressive SWF caching.

      };

      this.defaultOptions = {
¶ the default configuration for sound objects made with createSound() and related methods eg., volume, auto-load behaviour and so forth |
        'autoLoad': false,        // enable automatic loading (otherwise .load() will be called on demand with .play(), the latter being nicer on bandwidth - if you want to .load yourself, you also can)
        'autoPlay': false,        // enable playing of file as soon as possible (much faster if "stream" is true)
        'from': null,             // position to start playback within a sound (msec), default = beginning
        'loops': 1,               // how many times to repeat the sound (position will wrap around to 0, setPosition() will break out of loop when >0)
        'onid3': null,            // callback function for "ID3 data is added/available"
        'onload': null,           // callback function for "load finished"
        'whileloading': null,     // callback function for "download progress update" (X of Y bytes received)
        'onplay': null,           // callback for "play" start
        'onpause': null,          // callback for "pause"
        'onresume': null,         // callback for "resume" (pause toggle)
        'whileplaying': null,     // callback during play (position update)
        'onposition': null,       // object containing times and function callbacks for positions of interest
        'onstop': null,           // callback for "user stop"
        'onfailure': null,        // callback function for when playing fails
        'onfinish': null,         // callback function for "sound finished playing"
        'multiShot': true,        // let sounds "restart" or layer on top of each other when played multiple times, rather than one-shot/one at a time
        'multiShotEvents': false, // fire multiple sound events (currently onfinish() only) when multiShot is enabled
        'position': null,         // offset (milliseconds) to seek to within loaded sound data.
        'pan': 0,                 // "pan" settings, left-to-right, -100 to 100
        'stream': true,           // allows playing before entire file has loaded (recommended)
        'to': null,               // position to end playback within a sound (msec), default = end
        'type': null,             // MIME-like hint for file pattern / canPlay() tests, eg. audio/mp3
        'usePolicyFile': false,   // enable crossdomain.xml request for audio on remote domains (for ID3/waveform access)
        'volume': 100             // self-explanatory. 0-100, the latter being the max.

      };

      this.flash9Options = {
¶ flash 9-only options, merged into defaultOptions if flash 9 is being used |
        'isMovieStar': null,      // "MovieStar" MPEG4 audio mode. Null (default) = auto detect MP4, AAC etc. based on URL. true = force on, ignore URL
        'usePeakData': false,     // enable left/right channel peak (level) data
        'useWaveformData': false, // enable sound spectrum (raw waveform data) - NOTE: May increase CPU load.
        'useEQData': false,       // enable sound EQ (frequency spectrum data) - NOTE: May increase CPU load.
        'onbufferchange': null,   // callback for "isBuffering" property change
        'ondataerror': null       // callback for waveform/eq data access error (flash playing audio in other tabs/domains)

      };

      this.movieStarOptions = {
¶ flash 9.0r115+ MPEG4 audio options, merged into defaultOptions if flash 9+movieStar mode is enabled |
        'bufferTime': 3,          // seconds of data to buffer before playback begins (null = flash default of 0.1 seconds - if AAC playback is gappy, try increasing.)
        'serverURL': null,        // rtmp: FMS or FMIS server to connect to, required when requesting media via RTMP or one of its variants
        'onconnect': null,        // rtmp: callback for connection to flash media server
        'duration': null          // rtmp: song duration (msec)

      };

      this.audioFormats = {
¶ determines HTML5 support + flash requirements. if no support (via flash and/or HTML5) for a “required” format, SM2 will fail to start. flash fallback is used for MP3 or MP4 if HTML5 can’t play it (or if preferFlash = true) multiple MIME types may be tested while trying to get a positive canPlayType() response. |
        'mp3': {
          'type': ['audio/mpeg; codecs="mp3"', 'audio/mpeg', 'audio/mp3', 'audio/MPA', 'audio/mpa-robust'],
          'required': true
        },

        'mp4': {
          'related': ['aac','m4a'], // additional formats under the MP4 container
          'type': ['audio/mp4; codecs="mp4a.40.2"', 'audio/aac', 'audio/x-m4a', 'audio/MP4A-LATM', 'audio/mpeg4-generic'],
          'required': false
        },

        'ogg': {
          'type': ['audio/ogg; codecs=vorbis'],
          'required': false
        },

        'wav': {
          'type': ['audio/wav; codecs="1"', 'audio/wav', 'audio/wave', 'audio/x-wav'],
          'required': false
        }

      };
¶ HTML attributes (id + class names) for the SWF container |
      this.movieID = 'sm2-container';
      this.id = (smID || 'sm2movie');

      this.debugID = 'soundmanager-debug';
      this.debugURLParam = /([#?&])debug=1/i;
¶ dynamic attributes |
      this.versionNumber = 'V2.97a.20120624';
      this.version = null;
      this.movieURL = null;
      this.altURL = null;
      this.swfLoaded = false;
      this.enabled = false;
      this.oMC = null;
      this.sounds = {};
      this.soundIDs = [];
      this.muted = false;
      this.didFlashBlock = false;
      this.filePattern = null;

      this.filePatterns = {

        'flash8': /\.mp3(\?.*)?$/i,
        'flash9': /\.mp3(\?.*)?$/i

      };
¶ support indicators, set at init |
      this.features = {

        'buffering': false,
        'peakData': false,
        'waveformData': false,
        'eqData': false,
        'movieStar': false

      };
¶ flash sandbox info, used primarily in troubleshooting |
      this.sandbox = {
¶ |
        'type': null,
        'types': {
          'remote': 'remote (domain-based) rules',
          'localWithFile': 'local with file access (no internet access)',
          'localWithNetwork': 'local with network (internet access only, no local access)',
          'localTrusted': 'local, trusted (local+internet access)'
        },
        'description': null,
        'noRemote': null,
        'noLocal': null
¶ |
      };
¶ basic HTML5 Audio() support test try…catch because of IE 9 “not implemented” nonsense https://github.com/Modernizr/Modernizr/issues/224 |
      this.hasHTML5 = (function() {
        try {
          return (typeof Audio !== 'undefined' && typeof new Audio().canPlayType !== 'undefined');
        } catch(e) {
          return false;
        }
      }());
¶ format support (html5/flash) stores canPlayType() results based on audioFormats. eg. { mp3: boolean, mp4: boolean } treat as read-only. |
      this.html5 = {
        'usingFlash': null // set if/when flash fallback is needed
      };
¶ file type support hash |
      this.flash = {};
¶ determined at init time |
      this.html5Only = false;
¶ used for special cases (eg. iPad/iPhone/palm OS?) |
      this.ignoreFlash = false;
¶ a few private internals (OK, a lot. :D) |
      var SMSound,
      _s = this, _flash = null, _sm = 'soundManager', _smc = _sm+'::', _h5 = 'HTML5::', _id, _ua = navigator.userAgent, _win = window, _wl = _win.location.href.toString(), _doc = document, _doNothing, _setProperties, _init, _fV, _on_queue = [], _debugOpen = true, _debugTS, _didAppend = false, _appendSuccess = false, _didInit = false, _disabled = false, _windowLoaded = false, _wDS, _wdCount = 0, _initComplete, _mixin, _assign, _extraOptions, _addOnEvent, _processOnEvents, _initUserOnload, _delayWaitForEI, _waitForEI, _setVersionInfo, _handleFocus, _strings, _initMovie, _domContentLoaded, _winOnLoad, _didDCLoaded, _getDocument, _createMovie, _catchError, _setPolling, _initDebug, _debugLevels = ['log', 'info', 'warn', 'error'], _defaultFlashVersion = 8, _disableObject, _failSafely, _normalizeMovieURL, _oRemoved = null, _oRemovedHTML = null, _str, _flashBlockHandler, _getSWFCSS, _swfCSS, _toggleDebug, _loopFix, _policyFix, _complain, _idCheck, _waitingForEI = false, _initPending = false, _startTimer, _stopTimer, _timerExecute, _h5TimerCount = 0, _h5IntervalTimer = null, _parseURL,
      _needsFlash = null, _featureCheck, _html5OK, _html5CanPlay, _html5Ext, _html5Unload, _domContentLoadedIE, _testHTML5, _event, _slice = Array.prototype.slice, _useGlobalHTML5Audio = false, _hasFlash, _detectFlash, _badSafariFix, _html5_events, _showSupport,
      _is_iDevice = _ua.match(/(ipad|iphone|ipod)/i), _isIE = _ua.match(/msie/i), _isWebkit = _ua.match(/webkit/i), _isSafari = (_ua.match(/safari/i) && !_ua.match(/chrome/i)), _isOpera = (_ua.match(/opera/i)),
      _mobileHTML5 = (_ua.match(/(mobile|pre\/|xoom)/i) || _is_iDevice),
      _isBadSafari = (!_wl.match(/usehtml5audio/i) && !_wl.match(/sm2\-ignorebadua/i) && _isSafari && !_ua.match(/silk/i) && _ua.match(/OS X 10_6_([3-7])/i)), // Safari 4 and 5 (excluding Kindle Fire, "Silk") occasionally fail to load/play HTML5 audio on Snow Leopard 10.6.3 through 10.6.7 due to bug(s) in QuickTime X and/or other underlying frameworks. :/ Confirmed bug. https://bugs.webkit.org/show_bug.cgi?id=32159
      _hasConsole = (typeof console !== 'undefined' && typeof console.log !== 'undefined'), _isFocused = (typeof _doc.hasFocus !== 'undefined'?_doc.hasFocus():null), _tryInitOnFocus = (_isSafari && (typeof _doc.hasFocus === 'undefined' || !_doc.hasFocus())), _okToDisable = !_tryInitOnFocus, _flashMIME = /(mp3|mp4|mpa|m4a)/i,
      _emptyURL = 'about:blank', // safe URL to unload, or load nothing from (flash 8 + most HTML5 UAs)
      _overHTTP = (_doc.location?_doc.location.protocol.match(/http/i):null),
      _http = (!_overHTTP ? 'http:/'+'/' : ''),
¶ mp3, mp4, aac etc. |
      _netStreamMimeTypes = /^\s*audio\/(?:x-)?(?:mpeg4|aac|flv|mov|mp4||m4v|m4a|mp4v|3gp|3g2)\s*(?:$|;)/i,
¶ Flash v9.0r115+ “moviestar” formats |
      _netStreamTypes = ['mpeg4', 'aac', 'flv', 'mov', 'mp4', 'm4v', 'f4v', 'm4a', 'mp4v', '3gp', '3g2'],
      _netStreamPattern = new RegExp('\\.(' + _netStreamTypes.join('|') + ')(\\?.*)?$', 'i');

      this.mimePattern = /^\s*audio\/(?:x-)?(?:mp(?:eg|3))\s*(?:$|;)/i; // default mp3 set
¶ use altURL if not “online” |
      this.useAltURL = !_overHTTP;

      this._global_a = null;

      _swfCSS = {

        'swfBox': 'sm2-object-box',
        'swfDefault': 'movieContainer',
        'swfError': 'swf_error', // SWF loaded, but SM2 couldn't start (other error)
        'swfTimedout': 'swf_timedout',
        'swfLoaded': 'swf_loaded',
        'swfUnblocked': 'swf_unblocked', // or loaded OK
        'sm2Debug': 'sm2_debug',
        'highPerf': 'high_performance',
        'flashDebug': 'flash_debug'

      };

      if (_mobileHTML5) {
¶ prefer HTML5 for mobile + tablet-like devices, probably more reliable vs. flash at this point. |
        _s.useHTML5Audio = true;
        _s.preferFlash = false;

        if (_is_iDevice) {
¶ by default, use global feature. iOS onfinish() –> next may fail otherwise. |
          _s.ignoreFlash = true;
          _useGlobalHTML5Audio = true;
        }

      }
¶ ## Public SoundManager API |
¶ Configures top-level soundManager properties. @param {object} options Option parameters, eg. { flashVersion: 9, url: ‘/path/to/swfs/’ } onready and ontimeout are also accepted parameters. call soundManager.setup() to see the full list. |
      this.setup = function(options) {
¶ warn if flash options have already been applied |
        if (typeof options !== 'undefined' && _didInit && _needsFlash && _s.ok() && (typeof options.flashVersion !== 'undefined' || typeof options.url !== 'undefined')) {
          _complain(_str('setupLate'));
        }
¶ TODO: defer: true? |
        _assign(options);

        return _s;

      };

      this.ok = function() {

        return (_needsFlash?(_didInit && !_disabled):(_s.useHTML5Audio && _s.hasHTML5));

      };

      this.supported = this.ok; // legacy

      this.getMovie = function(smID) {
¶ safety net: some old browsers differ on SWF references, possibly related to ExternalInterface / flash version |
        return _id(smID) || _doc[smID] || _win[smID];

      };
¶ Creates a SMSound sound object instance. @param {object} oOptions Sound options (at minimum, id and url parameters are required.) @return {object} SMSound The new SMSound object. |
      this.createSound = function(oOptions, _url) {

        var _cs, _cs_string, thisOptions = null, oSound = null, _tO = null;
¶ |
        _cs = _sm+'.createSound(): ';
        _cs_string = _cs + _str(!_didInit?'notReady':'notOK');
¶ |
        if (!_didInit || !_s.ok()) {
          _complain(_cs_string);
          return false;
        }

        if (typeof _url !== 'undefined') {
¶ function overloading in JS! :) ..assume simple createSound(id,url) use case |
          oOptions = {
            'id': oOptions,
            'url': _url
          };
        }
¶ inherit from defaultOptions |
        thisOptions = _mixin(oOptions);

        thisOptions.url = _parseURL(thisOptions.url);
¶ local shortcut |
        _tO = thisOptions;
¶ |
        if (_tO.id.toString().charAt(0).match(/^[0-9]$/)) {
          _s._wD(_cs + _str('badID', _tO.id), 2);
        }

        _s._wD(_cs + _tO.id + ' (' + _tO.url + ')', 1);
¶ |
        if (_idCheck(_tO.id, true)) {
          _s._wD(_cs + _tO.id + ' exists', 1);
          return _s.sounds[_tO.id];
        }

        function make() {

          thisOptions = _loopFix(thisOptions);
          _s.sounds[_tO.id] = new SMSound(_tO);
          _s.soundIDs.push(_tO.id);
          return _s.sounds[_tO.id];

        }

        if (_html5OK(_tO)) {

          oSound = make();
          _s._wD('Creating sound '+_tO.id+', using HTML5');
          oSound._setup_html5(_tO);

        } else {

          if (_fV > 8) {
            if (_tO.isMovieStar === null) {
¶ attempt to detect MPEG-4 formats |
              _tO.isMovieStar = !!(_tO.serverURL || (_tO.type ? _tO.type.match(_netStreamMimeTypes) : false) || _tO.url.match(_netStreamPattern));
            }
¶ |
            if (_tO.isMovieStar) {
              _s._wD(_cs + 'using MovieStar handling');
              if (_tO.loops > 1) {
                _wDS('noNSLoop');
              }
            }
¶ |
          }

          _tO = _policyFix(_tO, _cs);
          oSound = make();

          if (_fV === 8) {
            _flash._createSound(_tO.id, _tO.loops||1, _tO.usePolicyFile);
          } else {
            _flash._createSound(_tO.id, _tO.url, _tO.usePeakData, _tO.useWaveformData, _tO.useEQData, _tO.isMovieStar, (_tO.isMovieStar?_tO.bufferTime:false), _tO.loops||1, _tO.serverURL, _tO.duration||null, _tO.autoPlay, true, _tO.autoLoad, _tO.usePolicyFile);
            if (!_tO.serverURL) {
¶ We are connected immediately |
              oSound.connected = true;
              if (_tO.onconnect) {
                _tO.onconnect.apply(oSound);
              }
            }
          }

          if (!_tO.serverURL && (_tO.autoLoad || _tO.autoPlay)) {
¶ call load for non-rtmp streams |
            oSound.load(_tO);
          }

        }
¶ rtmp will play in onconnect |
        if (!_tO.serverURL && _tO.autoPlay) {
          oSound.play();
        }

        return oSound;

      };
¶ Destroys a SMSound sound object instance. @param {string} sID The ID of the sound to destroy |
      this.destroySound = function(sID, _bFromSound) {
¶ explicitly destroy a sound before normal page unload, etc. |
        if (!_idCheck(sID)) {
          return false;
        }

        var oS = _s.sounds[sID], i;
¶ Disable all callbacks while the sound is being destroyed |
        oS._iO = {};

        oS.stop();
        oS.unload();

        for (i = 0; i < _s.soundIDs.length; i++) {
          if (_s.soundIDs[i] === sID) {
            _s.soundIDs.splice(i, 1);
            break;
          }
        }

        if (!_bFromSound) {
¶ ignore if being called from SMSound instance |
          oS.destruct(true);
        }

        oS = null;
        delete _s.sounds[sID];

        return true;

      };
¶ Calls the load() method of a SMSound object by ID. @param {string} sID The ID of the sound @param {object} oOptions Optional: Sound options |
      this.load = function(sID, oOptions) {

        if (!_idCheck(sID)) {
          return false;
        }
        return _s.sounds[sID].load(oOptions);

      };
¶ Calls the unload() method of a SMSound object by ID. @param {string} sID The ID of the sound |
      this.unload = function(sID) {

        if (!_idCheck(sID)) {
          return false;
        }
        return _s.sounds[sID].unload();

      };
¶ Calls the onPosition() method of a SMSound object by ID. @param {string} sID The ID of the sound @param {number} nPosition The position to watch for @param {function} oMethod The relevant callback to fire @param {object} oScope Optional: The scope to apply the callback to @return {SMSound} The SMSound object |
      this.onPosition = function(sID, nPosition, oMethod, oScope) {

        if (!_idCheck(sID)) {
          return false;
        }
        return _s.sounds[sID].onposition(nPosition, oMethod, oScope);

      };
¶ legacy/backwards-compability: lower-case method name |
      this.onposition = this.onPosition;
¶ Calls the clearOnPosition() method of a SMSound object by ID. @param {string} sID The ID of the sound @param {number} nPosition The position to watch for @param {function} oMethod Optional: The relevant callback to fire @return {SMSound} The SMSound object |
      this.clearOnPosition = function(sID, nPosition, oMethod) {

        if (!_idCheck(sID)) {
          return false;
        }
        return _s.sounds[sID].clearOnPosition(nPosition, oMethod);

      };
¶ Calls the play() method of a SMSound object by ID. @param {string} sID The ID of the sound @param {object} oOptions Optional: Sound options @return {SMSound} The SMSound object |
      this.play = function(sID, oOptions) {

        var result = false;

        if (!_didInit || !_s.ok()) {
          _complain(_sm+'.play(): ' + _str(!_didInit?'notReady':'notOK'));
          return result;
        }

        if (!_idCheck(sID)) {
          if (!(oOptions instanceof Object)) {
¶ overloading use case: play(‘mySound’,‘/path/to/some.mp3’); |
            oOptions = {
              url: oOptions
            };
          }
          if (oOptions && oOptions.url) {
¶ overloading use case, create+play: .play(‘someID’,{url:‘/path/to.mp3’}); |
            _s._wD(_sm+'.play(): attempting to create "' + sID + '"', 1);
            oOptions.id = sID;
            result = _s.createSound(oOptions).play();
          }
          return result;
        }

        return _s.sounds[sID].play(oOptions);

      };

      this.start = this.play; // just for convenience
¶ Calls the setPosition() method of a SMSound object by ID. @param {string} sID The ID of the sound @param {number} nMsecOffset Position (milliseconds) @return {SMSound} The SMSound object |
      this.setPosition = function(sID, nMsecOffset) {

        if (!_idCheck(sID)) {
          return false;
        }
        return _s.sounds[sID].setPosition(nMsecOffset);

      };
¶ Calls the stop() method of a SMSound object by ID. @param {string} sID The ID of the sound @return {SMSound} The SMSound object |
      this.stop = function(sID) {

        if (!_idCheck(sID)) {
          return false;
        }

        _s._wD(_sm+'.stop(' + sID + ')', 1);
        return _s.sounds[sID].stop();

      };
¶ Stops all currently-playing sounds. |
      this.stopAll = function() {

        var oSound;
        _s._wD(_sm+'.stopAll()', 1);

        for (oSound in _s.sounds) {
          if (_s.sounds.hasOwnProperty(oSound)) {
¶ apply only to sound objects |
            _s.sounds[oSound].stop();
          }
        }

      };
¶ Calls the pause() method of a SMSound object by ID. @param {string} sID The ID of the sound @return {SMSound} The SMSound object |
      this.pause = function(sID) {

        if (!_idCheck(sID)) {
          return false;
        }
        return _s.sounds[sID].pause();

      };
¶ Pauses all currently-playing sounds. |
      this.pauseAll = function() {

        var i;
        for (i = _s.soundIDs.length-1; i >= 0; i--) {
          _s.sounds[_s.soundIDs[i]].pause();
        }

      };
¶ Calls the resume() method of a SMSound object by ID. @param {string} sID The ID of the sound @return {SMSound} The SMSound object |
      this.resume = function(sID) {

        if (!_idCheck(sID)) {
          return false;
        }
        return _s.sounds[sID].resume();

      };
¶ Resumes all currently-paused sounds. |
      this.resumeAll = function() {

        var i;
        for (i = _s.soundIDs.length-1; i >= 0; i--) {
          _s.sounds[_s.soundIDs[i]].resume();
        }

      };
¶ Calls the togglePause() method of a SMSound object by ID. @param {string} sID The ID of the sound @return {SMSound} The SMSound object |
      this.togglePause = function(sID) {

        if (!_idCheck(sID)) {
          return false;
        }
        return _s.sounds[sID].togglePause();

      };
¶ Calls the setPan() method of a SMSound object by ID. @param {string} sID The ID of the sound @param {number} nPan The pan value (-100 to 100) @return {SMSound} The SMSound object |
      this.setPan = function(sID, nPan) {

        if (!_idCheck(sID)) {
          return false;
        }
        return _s.sounds[sID].setPan(nPan);

      };
¶ Calls the setVolume() method of a SMSound object by ID. @param {string} sID The ID of the sound @param {number} nVol The volume value (0 to 100) @return {SMSound} The SMSound object |
      this.setVolume = function(sID, nVol) {

        if (!_idCheck(sID)) {
          return false;
        }
        return _s.sounds[sID].setVolume(nVol);

      };
¶ Calls the mute() method of either a single SMSound object by ID, or all sound objects. @param {string} sID Optional: The ID of the sound (if omitted, all sounds will be used.) |
      this.mute = function(sID) {

        var i = 0;

        if (typeof sID !== 'string') {
          sID = null;
        }

        if (!sID) {
          _s._wD(_sm+'.mute(): Muting all sounds');
          for (i = _s.soundIDs.length-1; i >= 0; i--) {
            _s.sounds[_s.soundIDs[i]].mute();
          }
          _s.muted = true;
        } else {
          if (!_idCheck(sID)) {
            return false;
          }
          _s._wD(_sm+'.mute(): Muting "' + sID + '"');
          return _s.sounds[sID].mute();
        }

        return true;

      };
¶ Mutes all sounds. |
      this.muteAll = function() {

        _s.mute();

      };
¶ Calls the unmute() method of either a single SMSound object by ID, or all sound objects. @param {string} sID Optional: The ID of the sound (if omitted, all sounds will be used.) |
      this.unmute = function(sID) {

        var i;

        if (typeof sID !== 'string') {
          sID = null;
        }

        if (!sID) {

          _s._wD(_sm+'.unmute(): Unmuting all sounds');
          for (i = _s.soundIDs.length-1; i >= 0; i--) {
            _s.sounds[_s.soundIDs[i]].unmute();
          }
          _s.muted = false;

        } else {

          if (!_idCheck(sID)) {
            return false;
          }
          _s._wD(_sm+'.unmute(): Unmuting "' + sID + '"');
          return _s.sounds[sID].unmute();

        }

        return true;

      };
¶ Unmutes all sounds. |
      this.unmuteAll = function() {

        _s.unmute();

      };
¶ Calls the toggleMute() method of a SMSound object by ID. @param {string} sID The ID of the sound @return {SMSound} The SMSound object |
      this.toggleMute = function(sID) {

        if (!_idCheck(sID)) {
          return false;
        }
        return _s.sounds[sID].toggleMute();

      };
¶ Retrieves the memory used by the flash plugin. @return {number} The amount of memory in use |
      this.getMemoryUse = function() {
¶ flash-only |
        var ram = 0;

        if (_flash && _fV !== 8) {
          ram = parseInt(_flash._getMemoryUse(), 10);
        }

        return ram;

      };
¶ Undocumented: NOPs soundManager and all SMSound objects. |
      this.disable = function(bNoDisable) {
¶ destroy all functions |
        var i;

        if (typeof bNoDisable === 'undefined') {
          bNoDisable = false;
        }

        if (_disabled) {
          return false;
        }

        _disabled = true;
        _wDS('shutdown', 1);

        for (i = _s.soundIDs.length-1; i >= 0; i--) {
          _disableObject(_s.sounds[_s.soundIDs[i]]);
        }
¶ fire “complete”, despite fail |
        _initComplete(bNoDisable);
        _event.remove(_win, 'load', _initUserOnload);

        return true;

      };
¶ Determines playability of a MIME type, eg. ‘audio/mp3’. |
      this.canPlayMIME = function(sMIME) {

        var result;

        if (_s.hasHTML5) {
          result = _html5CanPlay({type:sMIME});
        }

        if (!result && _needsFlash) {
¶ if flash 9, test netStream (movieStar) types as well. |
          result = (sMIME && _s.ok() ? !!((_fV > 8 ? sMIME.match(_netStreamMimeTypes) : null) || sMIME.match(_s.mimePattern)) : null);
        }

        return result;

      };
¶ Determines playability of a URL based on audio support. @param {string} sURL The URL to test @return {boolean} URL playability |
      this.canPlayURL = function(sURL) {

        var result;

        if (_s.hasHTML5) {
          result = _html5CanPlay({url: sURL});
        }

        if (!result && _needsFlash) {
          result = (sURL && _s.ok() ? !!(sURL.match(_s.filePattern)) : null);
        }

        return result;

      };
¶ Determines playability of an HTML DOM <a> object (or similar object literal) based on audio support. @param {object} oLink an HTML DOM <a> object or object literal including href and/or type attributes @return {boolean} URL playability |
      this.canPlayLink = function(oLink) {

        if (typeof oLink.type !== 'undefined' && oLink.type) {
          if (_s.canPlayMIME(oLink.type)) {
            return true;
          }
        }

        return _s.canPlayURL(oLink.href);

      };
¶ Retrieves a SMSound object by ID. @param {string} sID The ID of the sound @return {SMSound} The SMSound object |
      this.getSoundById = function(sID, _suppressDebug) {

        if (!sID) {
          throw new Error(_sm+'.getSoundById(): sID is null/undefined');
        }

        var result = _s.sounds[sID];
¶ |
        if (!result && !_suppressDebug) {
          _s._wD('"' + sID + '" is an invalid sound ID.', 2);
        }
¶ |
        return result;

      };
¶ Queues a callback for execution when SoundManager has successfully initialized. @param {function} oMethod The callback method to fire @param {object} oScope Optional: The scope to apply to the callback |
      this.onready = function(oMethod, oScope) {

        var sType = 'onready',
            result = false;

        if (typeof oMethod === 'function') {
¶ |
          if (_didInit) {
            _s._wD(_str('queue', sType));
          }
¶ |
          if (!oScope) {
            oScope = _win;
          }

          _addOnEvent(sType, oMethod, oScope);
          _processOnEvents();

          result = true;

        } else {

          throw _str('needFunction', sType);

        }

        return result;

      };
¶ Queues a callback for execution when SoundManager has failed to initialize. @param {function} oMethod The callback method to fire @param {object} oScope Optional: The scope to apply to the callback |
      this.ontimeout = function(oMethod, oScope) {

        var sType = 'ontimeout',
            result = false;

        if (typeof oMethod === 'function') {
¶ |
          if (_didInit) {
            _s._wD(_str('queue', sType));
          }
¶ |
          if (!oScope) {
            oScope = _win;
          }

          _addOnEvent(sType, oMethod, oScope);
          _processOnEvents({type:sType});

          result = true;

        } else {

          throw _str('needFunction', sType);

        }

        return result;

      };
¶ Writes console.log()-style debug output to a console or in-browser element. Applies when debugMode = true @param {string} sText The console message @param {string} sType Optional: Log type of ‘info’, ‘warn’ or ‘error’ @param {object} Optional: The scope to apply to the callback |
      this._writeDebug = function(sText, sType, _bTimestamp) {
¶ pseudo-private console.log()-style output |
        var sDID = 'soundmanager-debug', o, oItem, sMethod;

        if (!_s.debugMode) {
          return false;
        }

        if (typeof _bTimestamp !== 'undefined' && _bTimestamp) {
          sText = sText + ' | ' + new Date().getTime();
        }

        if (_hasConsole && _s.useConsole) {
          sMethod = _debugLevels[sType];
          if (typeof console[sMethod] !== 'undefined') {
            console[sMethod](sText);
          } else {
            console.log(sText);
          }
          if (_s.consoleOnly) {
            return true;
          }
        }

        try {

          o = _id(sDID);

          if (!o) {
            return false;
          }

          oItem = _doc.createElement('div');

          if (++_wdCount % 2 === 0) {
            oItem.className = 'sm2-alt';
          }

          if (typeof sType === 'undefined') {
            sType = 0;
          } else {
            sType = parseInt(sType, 10);
          }

          oItem.appendChild(_doc.createTextNode(sText));

          if (sType) {
            if (sType >= 2) {
              oItem.style.fontWeight = 'bold';
            }
            if (sType === 3) {
              oItem.style.color = '#ff3333';
            }
          }
¶ top-to-bottom o.appendChild(oItem); |
¶ bottom-to-top |
          o.insertBefore(oItem, o.firstChild);

        } catch(e) {
¶ oh well |
        }

        o = null;
¶ |
        return true;

      };
¶ alias |
      this._wD = this._writeDebug;
¶ Provides debug / state information on all SMSound objects. |
      this._debug = function() {
¶ |
        var i, j;
        _wDS('currentObj', 1);

        for (i = 0, j = _s.soundIDs.length; i < j; i++) {
          _s.sounds[_s.soundIDs[i]]._debug();
        }
¶ |
      };
¶ Restarts and re-initializes the SoundManager instance. |
      this.reboot = function() {
¶ attempt to reset and init SM2 |
        _s._wD(_sm+'.reboot()');
¶ |
        if (_s.soundIDs.length) {
          _s._wD('Destroying ' + _s.soundIDs.length + ' SMSound objects...');
        }
¶ |
        var i, j;

        for (i = _s.soundIDs.length-1; i >= 0; i--) {
          _s.sounds[_s.soundIDs[i]].destruct();
        }
¶ trash ze flash |
        if (_flash) {
          try {
            if (_isIE) {
              _oRemovedHTML = _flash.innerHTML;
            }
            _oRemoved = _flash.parentNode.removeChild(_flash);
            _s._wD('Flash movie removed.');
          } catch(e) {
¶ uh-oh. |
            _wDS('badRemove', 2);
          }
        }
¶ actually, force recreate of movie. |
        _oRemovedHTML = _oRemoved = _needsFlash = null;

        _s.enabled = _didDCLoaded = _didInit = _waitingForEI = _initPending = _didAppend = _appendSuccess = _disabled = _s.swfLoaded = false;
        _s.soundIDs = [];
        _s.sounds = {};
        _flash = null;

        for (i in _on_queue) {
          if (_on_queue.hasOwnProperty(i)) {
            for (j = _on_queue[i].length-1; j >= 0; j--) {
              _on_queue[i][j].fired = false;
            }
          }
        }

        _s._wD(_sm + ': Rebooting...');
        _win.setTimeout(_s.beginDelayedInit, 20);

      };
¶ Undocumented: Determines the SM2 flash movie’s load progress. @return {number or null} Percent loaded, or if invalid/unsupported, null. |
      this.getMoviePercent = function() {
¶ interesting note: flash/ExternalInterface bridge methods are not typeof “function” nor instanceof Function, but are still valid. |
        return (_flash && typeof _flash.PercentLoaded !== 'undefined' ? _flash.PercentLoaded() : null);

      };
¶ Additional helper for manually invoking SM2’s init process after DOM Ready / window.onload(). |
      this.beginDelayedInit = function() {

        _windowLoaded = true;
        _domContentLoaded();

        setTimeout(function() {

          if (_initPending) {
            return false;
          }

          _createMovie();
          _initMovie();
          _initPending = true;

          return true;

        }, 20);

        _delayWaitForEI();

      };
¶ Destroys the SoundManager instance and all SMSound instances. |
      this.destruct = function() {

        _s._wD(_sm+'.destruct()');
        _s.disable(true);

      };
¶ ## SMSound() (sound object) constructor @param {object} oOptions Sound options (id and url are required attributes) @return {SMSound} The new SMSound object |
      SMSound = function(oOptions) {

        var _t = this, _resetProperties, _add_html5_events, _remove_html5_events, _stop_html5_timer, _start_html5_timer, _attachOnPosition, _onplay_called = false, _onPositionItems = [], _onPositionFired = 0, _detachOnPosition, _applyFromTo, _lastURL = null, _lastHTML5State;

        _lastHTML5State = {
¶ tracks duration + position (time) |
          duration: null,
          time: null
        };

        this.id = oOptions.id;
¶ legacy |
        this.sID = this.id;

        this.url = oOptions.url;
        this.options = _mixin(oOptions);
¶ per-play-instance-specific options |
        this.instanceOptions = this.options;
¶ short alias |
        this._iO = this.instanceOptions;
¶ assign property defaults |
        this.pan = this.options.pan;
        this.volume = this.options.volume;
¶ whether or not this object is using HTML5 |
        this.isHTML5 = false;
¶ internal HTML5 Audio() object reference |
        this._a = null;
¶ ## SMSound() public methods |
        this.id3 = {};
¶ Writes SMSound object parameters to debug console |
        this._debug = function() {
¶ pseudo-private console.log()-style output |
          if (_s.debugMode) {

            var stuff = null, msg = [], sF, sfBracket, maxLength = 64;

            for (stuff in _t.options) {
              if (_t.options[stuff] !== null) {
                if (typeof _t.options[stuff] === 'function') {
¶ handle functions specially |
                  sF = _t.options[stuff].toString();
¶ normalize spaces |
                  sF = sF.replace(/\s\s+/g, ' ');
                  sfBracket = sF.indexOf('{');
                  msg.push(' ' + stuff + ': {' + sF.substr(sfBracket + 1, (Math.min(Math.max(sF.indexOf('\n') - 1, maxLength), maxLength))).replace(/\n/g, '') + '... }');
                } else {
                  msg.push(' ' + stuff + ': ' + _t.options[stuff]);
                }
              }
            }

            _s._wD('SMSound() merged options: {\n' + msg.join(', \n') + '\n}');

          }
¶ |
        };
¶ |
        this._debug();
¶ |
¶ Begins loading a sound per its url. @param {object} oOptions Optional: Sound options @return {SMSound} The SMSound object |
        this.load = function(oOptions) {

          var oS = null, _iO;

          if (typeof oOptions !== 'undefined') {
            _t._iO = _mixin(oOptions, _t.options);
            _t.instanceOptions = _t._iO;
          } else {
            oOptions = _t.options;
            _t._iO = oOptions;
            _t.instanceOptions = _t._iO;
            if (_lastURL && _lastURL !== _t.url) {
              _wDS('manURL');
              _t._iO.url = _t.url;
              _t.url = null;
            }
          }

          if (!_t._iO.url) {
            _t._iO.url = _t.url;
          }

          _t._iO.url = _parseURL(_t._iO.url);

          _s._wD('SMSound.load(): ' + _t._iO.url, 1);

          if (_t._iO.url === _t.url && _t.readyState !== 0 && _t.readyState !== 2) {
            _wDS('onURL', 1);
¶ if loaded and an onload() exists, fire immediately. |
            if (_t.readyState === 3 && _t._iO.onload) {
¶ assume success based on truthy duration. |
              _t._iO.onload.apply(_t, [(!!_t.duration)]);
            }
            return _t;
          }
¶ local shortcut |
          _iO = _t._iO;

          _lastURL = _t.url;
¶ reset a few state properties |
          _t.loaded = false;
          _t.readyState = 1;
          _t.playState = 0;
          _t.id3 = {};
¶ TODO: If switching from HTML5 –> flash (or vice versa), stop currently-playing audio. |
          if (_html5OK(_iO)) {

            oS = _t._setup_html5(_iO);

            if (!oS._called_load) {

              _s._wD(_h5+'load: '+_t.id);

              _t._html5_canplay = false;
¶ TODO: review calledload / html5canplay logic |
¶ if url provided directly to load(), assign it here. |
              if (_t._a.src !== _iO.url) {

                _s._wD(_wDS('manURL') + ': ' + _iO.url);

                _t._a.src = _iO.url;
¶ TODO: review / re-apply all relevant options (volume, loop, onposition etc.) |
¶ reset position for new URL |
                _t.setPosition(0);

              }
¶ given explicit load call, try to preload. |
¶ early HTML5 implementation (non-standard) |
              _t._a.autobuffer = 'auto';
¶ standard |
              _t._a.preload = 'auto';

              oS._called_load = true;

              if (_iO.autoPlay) {
                _t.play();
              }

            } else {

              _s._wD(_h5+'ignoring request to load again: '+_t.id);

            }

          } else {

            try {
              _t.isHTML5 = false;
              _t._iO = _policyFix(_loopFix(_iO));
¶ re-assign local shortcut |
              _iO = _t._iO;
              if (_fV === 8) {
                _flash._load(_t.id, _iO.url, _iO.stream, _iO.autoPlay, (_iO.whileloading?1:0), _iO.loops||1, _iO.usePolicyFile);
              } else {
                _flash._load(_t.id, _iO.url, !!(_iO.stream), !!(_iO.autoPlay), _iO.loops||1, !!(_iO.autoLoad), _iO.usePolicyFile);
              }
            } catch(e) {
              _wDS('smError', 2);
              _debugTS('onload', false);
              _catchError({type:'SMSOUND_LOAD_JS_EXCEPTION', fatal:true});

            }

          }

          return _t;

        };
¶ Unloads a sound, canceling any open HTTP requests. @return {SMSound} The SMSound object |
        this.unload = function() {
¶ Flash 8/AS2 can’t “close” a stream – fake it by loading an empty URL Flash 9/AS3: Close stream, preventing further load HTML5: Most UAs will use empty URL |
          if (_t.readyState !== 0) {

            _s._wD('SMSound.unload(): "' + _t.id + '"');

            if (!_t.isHTML5) {

              if (_fV === 8) {
                _flash._unload(_t.id, _emptyURL);
              } else {
                _flash._unload(_t.id);
              }

            } else {

              _stop_html5_timer();

              if (_t._a) {

                _t._a.pause();
                _html5Unload(_t._a, _emptyURL);
¶ reset local URL for next load / play call, too |
                _t.url = _emptyURL;

              }

            }
¶ reset load/status flags |
            _resetProperties();

          }

          return _t;

        };
¶ Unloads and destroys a sound. |
        this.destruct = function(_bFromSM) {

          _s._wD('SMSound.destruct(): "' + _t.id + '"');

          if (!_t.isHTML5) {
¶ kill sound within Flash Disable the onfailure handler |
            _t._iO.onfailure = null;
            _flash._destroySound(_t.id);

          } else {

            _stop_html5_timer();

            if (_t._a) {
              _t._a.pause();
              _html5Unload(_t._a);
              if (!_useGlobalHTML5Audio) {
                _remove_html5_events();
              }
¶ break obvious circular reference |
              _t._a._t = null;
              _t._a = null;
            }

          }

          if (!_bFromSM) {
¶ ensure deletion from controller |
            _s.destroySound(_t.id, true);

          }

        };
¶ Begins playing a sound. @param {object} oOptions Optional: Sound options @return {SMSound} The SMSound object |
        this.play = function(oOptions, _updatePlayState) {

          var fN, allowMulti, a, onready, startOK = true,
              exit = null;
¶ |
          fN = 'SMSound.play(): ';
¶ |
¶ default to true |
          _updatePlayState = (typeof _updatePlayState === 'undefined' ? true : _updatePlayState);

          if (!oOptions) {
            oOptions = {};
          }

          _t._iO = _mixin(oOptions, _t._iO);
          _t._iO = _mixin(_t._iO, _t.options);
          _t._iO.url = _parseURL(_t._iO.url);
          _t.instanceOptions = _t._iO;
¶ RTMP-only |
          if (_t._iO.serverURL && !_t.connected) {
            if (!_t.getAutoPlay()) {
              _s._wD(fN+' Netstream not connected yet - setting autoPlay');
              _t.setAutoPlay(true);
            }
¶ play will be called in _onconnect() |
            return _t;
          }

          if (_html5OK(_t._iO)) {
            _t._setup_html5(_t._iO);
            _start_html5_timer();
          }

          if (_t.playState === 1 && !_t.paused) {
            allowMulti = _t._iO.multiShot;
            if (!allowMulti) {
              _s._wD(fN + '"' + _t.id + '" already playing (one-shot)', 1);
              exit = _t;
            } else {
              _s._wD(fN + '"' + _t.id + '" already playing (multi-shot)', 1);
            }
          }

          if (exit !== null) {
            return exit;
          }

          if (!_t.loaded) {

            if (_t.readyState === 0) {

              _s._wD(fN + 'Attempting to load "' + _t.id + '"', 1);
¶ try to get this sound playing ASAP |
              if (!_t.isHTML5) {
¶ assign directly because setAutoPlay() increments the instanceCount |
                _t._iO.autoPlay = true;
                _t.load(_t._iO);
              } else {
¶ iOS needs this when recycling sounds, loading a new URL on an existing object. |
                _t.load(_t._iO);
              }

            } else if (_t.readyState === 2) {

              _s._wD(fN + 'Could not load "' + _t.id + '" - exiting', 2);
              exit = _t;

            } else {

              _s._wD(fN + '"' + _t.id + '" is loading - attempting to play..', 1);

            }

          } else {

            _s._wD(fN + '"' + _t.id + '"');

          }

          if (exit !== null) {
            return exit;
          }

          if (!_t.isHTML5 && _fV === 9 && _t.position > 0 && _t.position === _t.duration) {
¶ flash 9 needs a position reset if play() is called while at the end of a sound. |
            _s._wD(fN + '"' + _t.id + '": Sound at end, resetting to position:0');
            oOptions.position = 0;
          }
¶ Streams will pause when their buffer is full if they are being loaded. In this case paused is true, but the song hasn’t started playing yet. If we just call resume() the onplay() callback will never be called. So only call resume() if the position is > 0. Another reason is because options like volume won’t have been applied yet. |
          if (_t.paused && _t.position && _t.position > 0) {
¶ https://gist.github.com/37b17df75cc4d7a90bf6 |
            _s._wD(fN + '"' + _t.id + '" is resuming from paused state',1);
            _t.resume();

          } else {

            _t._iO = _mixin(oOptions, _t._iO);
¶ apply from/to parameters, if they exist (and not using RTMP) |
            if (_t._iO.from !== null && _t._iO.to !== null && _t.instanceCount === 0 && _t.playState === 0 && !_t._iO.serverURL) {

              onready = function() {
¶ sound “canplay” or onload() re-apply from/to to instance options, and start playback |
                _t._iO = _mixin(oOptions, _t._iO);
                _t.play(_t._iO);
              };
¶ HTML5 needs to at least have “canplay” fired before seeking. |
              if (_t.isHTML5 && !_t._html5_canplay) {
¶ this hasn’t been loaded yet. load it first, and then do this again. |
                _s._wD(fN+'Beginning load of "'+ _t.id+'" for from/to case');

                _t.load({
                  _oncanplay: onready
                });

                exit = false;

              } else if (!_t.isHTML5 && !_t.loaded && (!_t.readyState || _t.readyState !== 2)) {
¶ to be safe, preload the whole thing in Flash. |
                _s._wD(fN+'Preloading "'+ _t.id+'" for from/to case');

                _t.load({
                  onload: onready
                });

                exit = false;

              }

              if (exit !== null) {
                return exit;
              }
¶ otherwise, we’re ready to go. re-apply local options, and continue |
              _t._iO = _applyFromTo();

            }

            _s._wD(fN+'"'+ _t.id+'" is starting to play');

            if (!_t.instanceCount || _t._iO.multiShotEvents || (!_t.isHTML5 && _fV > 8 && !_t.getAutoPlay())) {
              _t.instanceCount++;
            }
¶ if first play and onposition parameters exist, apply them now |
            if (_t._iO.onposition && _t.playState === 0) {
              _attachOnPosition(_t);
            }

            _t.playState = 1;
            _t.paused = false;

            _t.position = (typeof _t._iO.position !== 'undefined' && !isNaN(_t._iO.position) ? _t._iO.position : 0);

            if (!_t.isHTML5) {
              _t._iO = _policyFix(_loopFix(_t._iO));
            }

            if (_t._iO.onplay && _updatePlayState) {
              _t._iO.onplay.apply(_t);
              _onplay_called = true;
            }

            _t.setVolume(_t._iO.volume, true);
            _t.setPan(_t._iO.pan, true);

            if (!_t.isHTML5) {

              startOK = _flash._start(_t.id, _t._iO.loops || 1, (_fV === 9 ? _t._iO.position : _t._iO.position / 1000), _t._iO.multiShot);

              if (_fV === 9 && !startOK) {
¶ edge case: no sound hardware, or 32-channel flash ceiling hit. applies only to Flash 9, non-NetStream/MovieStar sounds. http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/Sound.html#play%28%29 |
                _s._wD(fN+ _t.id+': No sound hardware, or 32-sound ceiling hit');
                if (_t._iO.onplayerror) {
                  _t._iO.onplayerror.apply(_t);
                }

              }

            } else {

              _start_html5_timer();

              a = _t._setup_html5();

              _t.setPosition(_t._iO.position);

              a.play();

            }

          }

          return _t;

        };
¶ just for convenience |
        this.start = this.play;
¶ Stops playing a sound (and optionally, all sounds) @param {boolean} bAll Optional: Whether to stop all sounds @return {SMSound} The SMSound object |
        this.stop = function(bAll) {

          var _iO = _t._iO, _oP;

          if (_t.playState === 1) {

            _t._onbufferchange(0);
            _t._resetOnPosition(0);
            _t.paused = false;

            if (!_t.isHTML5) {
              _t.playState = 0;
            }
¶ remove onPosition listeners, if any |
            _detachOnPosition();
¶ and “to” position, if set |
            if (_iO.to) {
              _t.clearOnPosition(_iO.to);
            }

            if (!_t.isHTML5) {

              _flash._stop(_t.id, bAll);
¶ hack for netStream: just unload |
              if (_iO.serverURL) {
                _t.unload();
              }

            } else {

              if (_t._a) {

                _oP = _t.position;
¶ act like Flash, though |
                _t.setPosition(0);
¶ hack: reflect old position for onstop() (also like Flash) |
                _t.position = _oP;
¶ html5 has no stop() NOTE: pausing means iOS requires interaction to resume. |
                _t._a.pause();

                _t.playState = 0;
¶ and update UI |
                _t._onTimer();

                _stop_html5_timer();

              }

            }

            _t.instanceCount = 0;
            _t._iO = {};

            if (_iO.onstop) {
              _iO.onstop.apply(_t);
            }

          }

          return _t;

        };
¶ Undocumented/internal: Sets autoPlay for RTMP. @param {boolean} autoPlay state |
        this.setAutoPlay = function(autoPlay) {

          _s._wD('sound '+_t.id+' turned autoplay ' + (autoPlay ? 'on' : 'off'));
          _t._iO.autoPlay = autoPlay;

          if (!_t.isHTML5) {
            _flash._setAutoPlay(_t.id, autoPlay);
            if (autoPlay) {
¶ only increment the instanceCount if the sound isn’t loaded (TODO: verify RTMP) |
              if (!_t.instanceCount && _t.readyState === 1) {
                _t.instanceCount++;
                _s._wD('sound '+_t.id+' incremented instance count to '+_t.instanceCount);
              }
            }
          }

        };
¶ Undocumented/internal: Returns the autoPlay boolean. @return {boolean} The current autoPlay value |
        this.getAutoPlay = function() {

          return _t._iO.autoPlay;

        };
¶ Sets the position of a sound. @param {number} nMsecOffset Position (milliseconds) @return {SMSound} The SMSound object |
        this.setPosition = function(nMsecOffset) {

          if (typeof nMsecOffset === 'undefined') {
            nMsecOffset = 0;
          }

          var original_pos,
              position, position1K,
¶ Use the duration from the instance options, if we don’t have a track duration yet. position >= 0 and <= current available (loaded) duration |
              offset = (_t.isHTML5 ? Math.max(nMsecOffset,0) : Math.min(_t.duration || _t._iO.duration, Math.max(nMsecOffset, 0)));

          original_pos = _t.position;
          _t.position = offset;
          position1K = _t.position/1000;
          _t._resetOnPosition(_t.position);
          _t._iO.position = offset;

          if (!_t.isHTML5) {

            position = (_fV === 9 ? _t.position : position1K);
            if (_t.readyState && _t.readyState !== 2) {
¶ if paused or not playing, will not resume (by playing) |
              _flash._setPosition(_t.id, position, (_t.paused || !_t.playState), _t._iO.multiShot);
            }

          } else if (_t._a) {
¶ Set the position in the canplay handler if the sound is not ready yet |
            if (_t._html5_canplay) {
              if (_t._a.currentTime !== position1K) {
¶ DOM/JS errors/exceptions to watch out for: if seek is beyond (loaded?) position, “DOM exception 11” “INDEXSIZEERR”: DOM exception 1 |
                _s._wD('setPosition('+position1K+'): setting position');
                try {
                  _t._a.currentTime = position1K;
                  if (_t.playState === 0 || _t.paused) {
¶ allow seek without auto-play/resume |
                    _t._a.pause();
                  }
                } catch(e) {
                  _s._wD('setPosition('+position1K+'): setting position failed: '+e.message, 2);
                }
              }
            } else {
              _s._wD('setPosition('+position1K+'): delaying, sound not ready');
            }

          }

          if (_t.isHTML5) {
            if (_t.paused) {
¶ if paused, refresh UI right away force update |
              _t._onTimer(true);
            }
          }

          return _t;

        };
¶ Pauses sound playback. @return {SMSound} The SMSound object |
        this.pause = function(_bCallFlash) {

          if (_t.paused || (_t.playState === 0 && _t.readyState !== 1)) {
            return _t;
          }

          _s._wD('SMSound.pause()');
          _t.paused = true;

          if (!_t.isHTML5) {
            if (_bCallFlash || typeof _bCallFlash === 'undefined') {
              _flash._pause(_t.id, _t._iO.multiShot);
            }
          } else {
            _t._setup_html5().pause();
            _stop_html5_timer();
          }

          if (_t._iO.onpause) {
            _t._iO.onpause.apply(_t);
          }

          return _t;

        };
¶ Resumes sound playback. @return {SMSound} The SMSound object |
¶ When auto-loaded streams pause on buffer full they have a playState of 0. We need to make sure that the playState is set to 1 when these streams “resume”. When a paused stream is resumed, we need to trigger the onplay() callback if it hasn’t been called already. In this case since the sound is being played for the first time, I think it’s more appropriate to call onplay() rather than onresume(). |
        this.resume = function() {

          var _iO = _t._iO;

          if (!_t.paused) {
            return _t;
          }

          _s._wD('SMSound.resume()');
          _t.paused = false;
          _t.playState = 1;

          if (!_t.isHTML5) {
            if (_iO.isMovieStar && !_iO.serverURL) {
¶ Bizarre Webkit bug (Chrome reported via 8tracks.com dudes): AAC content paused for 30+ seconds(?) will not resume without a reposition. |
              _t.setPosition(_t.position);
            }
¶ flash method is toggle-based (pause/resume) |
            _flash._pause(_t.id, _iO.multiShot);
          } else {
            _t._setup_html5().play();
            _start_html5_timer();
          }

          if (!_onplay_called && _iO.onplay) {
            _iO.onplay.apply(_t);
            _onplay_called = true;
          } else if (_iO.onresume) {
            _iO.onresume.apply(_t);
          }

          return _t;

        };
¶ Toggles sound playback. @return {SMSound} The SMSound object |
        this.togglePause = function() {

          _s._wD('SMSound.togglePause()');

          if (_t.playState === 0) {
            _t.play({
              position: (_fV === 9 && !_t.isHTML5 ? _t.position : _t.position / 1000)
            });
            return _t;
          }

          if (_t.paused) {
            _t.resume();
          } else {
            _t.pause();
          }

          return _t;

        };
¶ Sets the panning (L-R) effect. @param {number} nPan The pan value (-100 to 100) @return {SMSound} The SMSound object |
        this.setPan = function(nPan, bInstanceOnly) {

          if (typeof nPan === 'undefined') {
            nPan = 0;
          }

          if (typeof bInstanceOnly === 'undefined') {
            bInstanceOnly = false;
          }

          if (!_t.isHTML5) {
            _flash._setPan(_t.id, nPan);
          } // else { no HTML5 pan? }

          _t._iO.pan = nPan;

          if (!bInstanceOnly) {
            _t.pan = nPan;
            _t.options.pan = nPan;
          }

          return _t;

        };
¶ Sets the volume. @param {number} nVol The volume value (0 to 100) @return {SMSound} The SMSound object |
        this.setVolume = function(nVol, _bInstanceOnly) {
¶ Note: Setting volume has no effect on iOS “special snowflake” devices. Hardware volume control overrides software, and volume will always return 1 per Apple docs. (iOS 4 + 5.) http://developer.apple.com/library/safari/documentation/AudioVideo/Conceptual/HTML-canvas-guide/AddingSoundtoCanvasAnimations/AddingSoundtoCanvasAnimations.html |
          if (typeof nVol === 'undefined') {
            nVol = 100;
          }

          if (typeof _bInstanceOnly === 'undefined') {
            _bInstanceOnly = false;
          }

          if (!_t.isHTML5) {
            _flash._setVolume(_t.id, (_s.muted && !_t.muted) || _t.muted?0:nVol);
          } else if (_t._a) {
¶ valid range: 0-1 |
            _t._a.volume = Math.max(0, Math.min(1, nVol/100));
          }

          _t._iO.volume = nVol;

          if (!_bInstanceOnly) {
            _t.volume = nVol;
            _t.options.volume = nVol;
          }

          return _t;

        };
¶ Mutes the sound. @return {SMSound} The SMSound object |
        this.mute = function() {

          _t.muted = true;

          if (!_t.isHTML5) {
            _flash._setVolume(_t.id, 0);
          } else if (_t._a) {
            _t._a.muted = true;
          }

          return _t;

        };
¶ Unmutes the sound. @return {SMSound} The SMSound object |
        this.unmute = function() {

          _t.muted = false;
          var hasIO = (typeof _t._iO.volume !== 'undefined');

          if (!_t.isHTML5) {
            _flash._setVolume(_t.id, hasIO?_t._iO.volume:_t.options.volume);
          } else if (_t._a) {
            _t._a.muted = false;
          }

          return _t;

        };
¶ Toggles the muted state of a sound. @return {SMSound} The SMSound object |
        this.toggleMute = function() {

          return (_t.muted?_t.unmute():_t.mute());

        };
¶ Registers a callback to be fired when a sound reaches a given position during playback. @param {number} nPosition The position to watch for @param {function} oMethod The relevant callback to fire @param {object} oScope Optional: The scope to apply the callback to @return {SMSound} The SMSound object |
        this.onPosition = function(nPosition, oMethod, oScope) {
¶ TODO: basic dupe checking? |
          _onPositionItems.push({
            position: parseInt(nPosition, 10),
            method: oMethod,
            scope: (typeof oScope !== 'undefined' ? oScope : _t),
            fired: false
          });

          return _t;

        };
¶ legacy/backwards-compability: lower-case method name |
        this.onposition = this.onPosition;
¶ Removes registered callback(s) from a sound, by position and/or callback. @param {number} nPosition The position to clear callback(s) for @param {function} oMethod Optional: Identify one callback to be removed when multiple listeners exist for one position @return {SMSound} The SMSound object |
        this.clearOnPosition = function(nPosition, oMethod) {

          var i;

          nPosition = parseInt(nPosition, 10);

          if (isNaN(nPosition)) {
¶ safety check |
            return false;
          }

          for (i=0; i < _onPositionItems.length; i++) {

            if (nPosition === _onPositionItems[i].position) {
¶ remove this item if no method was specified, or, if the method matches |
              if (!oMethod || (oMethod === _onPositionItems[i].method)) {
                if (_onPositionItems[i].fired) {
¶ decrement “fired” counter, too |
                  _onPositionFired--;
                }
                _onPositionItems.splice(i, 1);
              }
            }

          }

        };

        this._processOnPosition = function() {

          var i, item, j = _onPositionItems.length;

          if (!j || !_t.playState || _onPositionFired >= j) {
            return false;
          }

          for (i=j-1; i >= 0; i--) {
            item = _onPositionItems[i];
            if (!item.fired && _t.position >= item.position) {
              item.fired = true;
              _onPositionFired++;
              item.method.apply(item.scope, [item.position]);
            }
          }

          return true;

        };

        this._resetOnPosition = function(nPosition) {
¶ reset “fired” for items interested in this position |
          var i, item, j = _onPositionItems.length;

          if (!j) {
            return false;
          }

          for (i=j-1; i >= 0; i--) {
            item = _onPositionItems[i];
            if (item.fired && nPosition <= item.position) {
              item.fired = false;
              _onPositionFired--;
            }
          }

          return true;

        };
¶ ## SMSound() private internals |
        _applyFromTo = function() {

          var _iO = _t._iO,
              f = _iO.from,
              t = _iO.to,
              start, end;

          end = function() {
¶ end has been reached. |
            _s._wD(_t.id + ': "to" time of ' + t + ' reached.');
¶ detach listener |
            _t.clearOnPosition(t, end);
¶ stop should clear this, too |
            _t.stop();

          };

          start = function() {

            _s._wD(_t.id + ': playing "from" ' + f);
¶ add listener for end |
            if (t !== null && !isNaN(t)) {
              _t.onPosition(t, end);
            }

          };

          if (f !== null && !isNaN(f)) {
¶ apply to instance options, guaranteeing correct start position. |
            _iO.position = f;
¶ multiShot timing can’t be tracked, so prevent that. |
            _iO.multiShot = false;

            start();

          }
¶ return updated instanceOptions including starting position |
          return _iO;

        };

        _attachOnPosition = function() {

          var item,
              op = _t._iO.onposition;
¶ attach onposition things, if any, now. |
          if (op) {

            for (item in op) {
              if (op.hasOwnProperty(item)) {
                _t.onPosition(parseInt(item, 10), op[item]);
              }
            }

          }

        };

        _detachOnPosition = function() {

          var item,
              op = _t._iO.onposition;
¶ detach any onposition()-style listeners. |
          if (op) {

            for (item in op) {
              if (op.hasOwnProperty(item)) {
                _t.clearOnPosition(parseInt(item, 10));
              }
            }

          }

        };

        _start_html5_timer = function() {

          if (_t.isHTML5) {
            _startTimer(_t);
          }

        };

        _stop_html5_timer = function() {

          if (_t.isHTML5) {
            _stopTimer(_t);
          }

        };

        _resetProperties = function(retainPosition) {

          if (!retainPosition) {
            _onPositionItems = [];
            _onPositionFired = 0;
          }

          _onplay_called = false;

          _t._hasTimer = null;
          _t._a = null;
          _t._html5_canplay = false;
          _t.bytesLoaded = null;
          _t.bytesTotal = null;
          _t.duration = (_t._iO && _t._iO.duration ? _t._iO.duration : null);
          _t.durationEstimate = null;
          _t.buffered = [];
¶ legacy: 1D array |
          _t.eqData = [];

          _t.eqData.left = [];
          _t.eqData.right = [];

          _t.failures = 0;
          _t.isBuffering = false;
          _t.instanceOptions = {};
          _t.instanceCount = 0;
          _t.loaded = false;
          _t.metadata = {};
¶ 0 = uninitialised, 1 = loading, 2 = failed/error, 3 = loaded/success |
          _t.readyState = 0;

          _t.muted = false;
          _t.paused = false;

          _t.peakData = {
            left: 0,
            right: 0
          };

          _t.waveformData = {
            left: [],
            right: []
          };

          _t.playState = 0;
          _t.position = null;

          _t.id3 = {};

        };

        _resetProperties();
¶ ## Pseudo-private SMSound internals |
        this._onTimer = function(bForce) {
¶ HTML5-only _whileplaying() etc. called from both HTML5 native events, and polling/interval-based timers mimics flash and fires only when time/duration change, so as to be polling-friendly |
          var duration, isNew = false, time, x = {};

          if (_t._hasTimer || bForce) {
¶ TODO: May not need to track readyState (1 = loading) |
            if (_t._a && (bForce || ((_t.playState > 0 || _t.readyState === 1) && !_t.paused))) {

              duration = _t._get_html5_duration();

              if (duration !== _lastHTML5State.duration) {

                _lastHTML5State.duration = duration;
                _t.duration = duration;
                isNew = true;

              }
¶ TODO: investigate why this goes wack if not set/re-set each time. |
              _t.durationEstimate = _t.duration;

              time = (_t._a.currentTime * 1000 || 0);

              if (time !== _lastHTML5State.time) {

                _lastHTML5State.time = time;
                isNew = true;

              }

              if (isNew || bForce) {

                _t._whileplaying(time,x,x,x,x);

              }

            }/* else {
¶ s.wD(‘onTimer: Warn for “’+t.id+‘”: ’+(!t.a?‘Could not find element. ’:“)+(t.playState === 0?‘playState bad, 0?’:‘playState = ’+t.playState+‘, OK’)); |
              return false;

            }*/

            return isNew;

          }

        };

        this._get_html5_duration = function() {

          var _iO = _t._iO,
              d = (_t._a ? _t._a.duration*1000 : (_iO ? _iO.duration : undefined)),
              result = (d && !isNaN(d) && d !== Infinity ? d : (_iO ? _iO.duration : null));

          return result;

        };

        this._apply_loop = function(a, nLoops) {
¶ boolean instead of "loop”, for webkit? – spec says string. http://www.w3.org/TR/html-markup/audio.html#audio.attrs.loop note that loop is either off or infinite under HTML5, unlike Flash which allows arbitrary loop counts to be specified. |
¶ |
          if (!a.loop && nLoops > 1) {
            _s._wD('Note: Native HTML5 looping is infinite.');
          }
¶ |
          a.loop = (nLoops > 1 ? 'loop' : '');

        };

        this._setup_html5 = function(oOptions) {

          var _iO = _mixin(_t._iO, oOptions), d = decodeURI,
              _a = _useGlobalHTML5Audio ? _s._global_a : _t._a,
              _dURL = d(_iO.url),
              _oldIO = (_a && _a._t ? _a._t.instanceOptions : null),
              result;

          if (_a) {

            if (_a._t) {

              if (!_useGlobalHTML5Audio && _dURL === d(_lastURL)) {
¶ same url, ignore request |
                result = _a;

              } else if (_useGlobalHTML5Audio && _oldIO.url === _iO.url && (!_lastURL || (_lastURL === _oldIO.url))) {
¶ iOS-type reuse case |
                result = _a;

              }

              if (result) {

                _t._apply_loop(_a, _iO.loops);
                return result;

              }

            }

            _s._wD('setting URL on existing object: ' + _dURL + (_lastURL ? ', old URL: ' + _lastURL : ''));
¶ “First things first, I, Poppa..” (reset the previous state of the old sound, if playing) Fixes case with devices that can only play one sound at a time Otherwise, other sounds in mid-play will be terminated without warning and in a stuck state |
            if (_useGlobalHTML5Audio && _a._t && _a._t.playState && _iO.url !== _oldIO.url) {

              _a._t.stop();

            }
¶ reset load/playstate, onPosition etc. if the URL is new. somewhat-tricky object re-use vs. new SMSound object, old vs. new URL comparisons |
            _resetProperties((_oldIO && _oldIO.url ? _iO.url === _oldIO.url : (_lastURL ? _lastURL === _iO.url : false)));

            _a.src = _iO.url;
            _t.url = _iO.url;
            _lastURL = _iO.url;
            _a._called_load = false;

          } else {

            _wDS('h5a');

            if (_iO.autoLoad || _iO.autoPlay) {

              _t._a = new Audio(_iO.url);

            } else {
¶ null for stupid Opera 9.64 case |
              _t._a = (_isOpera ? new Audio(null) : new Audio());

            }
¶ assign local reference |
            _a = _t._a;

            _a._called_load = false;

            if (_useGlobalHTML5Audio) {

              _s._global_a = _a;

            }

          }

          _t.isHTML5 = true;
¶ store a ref on the track |
          _t._a = _a;
¶ store a ref on the audio |
          _a._t = _t;

          _add_html5_events();

          _t._apply_loop(_a, _iO.loops);

          if (_iO.autoLoad || _iO.autoPlay) {

            _t.load();

          } else {
¶ early HTML5 implementation (non-standard) |
            _a.autobuffer = false;
¶ standard (‘none’ is also an option.) |
            _a.preload = 'auto';

          }

          return _a;

        };

        _add_html5_events = function() {

          if (_t._a._added_events) {
            return false;
          }

          var f;

          function add(oEvt, oFn, bCapture) {
            return _t._a ? _t._a.addEventListener(oEvt, oFn, bCapture||false) : null;
          }

          _t._a._added_events = true;

          for (f in _html5_events) {
            if (_html5_events.hasOwnProperty(f)) {
              add(f, _html5_events[f]);
            }
          }

          return true;

        };

        _remove_html5_events = function() {
¶ Remove event listeners |
          var f;

          function remove(oEvt, oFn, bCapture) {
            return (_t._a ? _t._a.removeEventListener(oEvt, oFn, bCapture||false) : null);
          }

          _s._wD(_h5+'removing event listeners: '+_t.id);
          _t._a._added_events = false;

          for (f in _html5_events) {
            if (_html5_events.hasOwnProperty(f)) {
              remove(f, _html5_events[f]);
            }
          }

        };
¶ ## Pseudo-private event internals |
        this._onload = function(nSuccess) {

          var fN,
¶ check for duration to prevent false positives from flash 8 when loading from cache. |
              loadOK = (!!(nSuccess) || (!_t.isHTML5 && _fV === 8 && _t.duration));
¶ |
          fN = 'SMSound._onload(): ';
          _s._wD(fN + '"' + _t.id + '"' + (loadOK?' loaded.':' failed to load? - ' + _t.url), (loadOK?1:2));
          if (!loadOK && !_t.isHTML5) {
            if (_s.sandbox.noRemote === true) {
              _s._wD(fN + _str('noNet'), 1);
            }
            if (_s.sandbox.noLocal === true) {
              _s._wD(fN + _str('noLocal'), 1);
            }
          }
¶ |
          _t.loaded = loadOK;
          _t.readyState = loadOK?3:2;
          _t._onbufferchange(0);

          if (_t._iO.onload) {
            _t._iO.onload.apply(_t, [loadOK]);
          }

          return true;

        };

        this._onbufferchange = function(nIsBuffering) {

          if (_t.playState === 0) {
¶ ignore if not playing |
            return false;
          }

          if ((nIsBuffering && _t.isBuffering) || (!nIsBuffering && !_t.isBuffering)) {
            return false;
          }

          _t.isBuffering = (nIsBuffering === 1);
          if (_t._iO.onbufferchange) {
            _s._wD('SMSound._onbufferchange(): ' + nIsBuffering);
            _t._iO.onbufferchange.apply(_t);
          }

          return true;

        };
¶ Notify Mobile Safari that user action is required to continue playing / loading the audio file. |
        this._onsuspend = function() {

          if (_t._iO.onsuspend) {
            _s._wD('SMSound._onsuspend()');
            _t._iO.onsuspend.apply(_t);
          }

          return true;

        };
¶ flash 9/movieStar + RTMP-only method, should fire only once at most at this point we just recreate failed sounds rather than trying to reconnect |
        this._onfailure = function(msg, level, code) {

          _t.failures++;
          _s._wD('SMSound._onfailure(): "'+_t.id+'" count '+_t.failures);

          if (_t._iO.onfailure && _t.failures === 1) {
            _t._iO.onfailure(_t, msg, level, code);
          } else {
            _s._wD('SMSound._onfailure(): ignoring');
          }

        };

        this._onfinish = function() {
¶ store local copy before it gets trashed.. |
          var _io_onfinish = _t._iO.onfinish;

          _t._onbufferchange(0);
          _t._resetOnPosition(0);
¶ reset some state items |
          if (_t.instanceCount) {

            _t.instanceCount--;

            if (!_t.instanceCount) {
¶ remove onPosition listeners, if any |
              _detachOnPosition();
¶ reset instance options |
              _t.playState = 0;
              _t.paused = false;
              _t.instanceCount = 0;
              _t.instanceOptions = {};
              _t._iO = {};
              _stop_html5_timer();
¶ reset position, too |
              if (_t.isHTML5) {
                _t.position = 0;
              }

            }

            if (!_t.instanceCount || _t._iO.multiShotEvents) {
¶ fire onfinish for last, or every instance |
              if (_io_onfinish) {
                _s._wD('SMSound._onfinish(): "' + _t.id + '"');
                _io_onfinish.apply(_t);
              }
            }

          }

        };

        this._whileloading = function(nBytesLoaded, nBytesTotal, nDuration, nBufferLength) {

          var _iO = _t._iO;

          _t.bytesLoaded = nBytesLoaded;
          _t.bytesTotal = nBytesTotal;
          _t.duration = Math.floor(nDuration);
          _t.bufferLength = nBufferLength;

          if (!_iO.isMovieStar) {

            if (_iO.duration) {
¶ use duration from options, if specified and larger |
              _t.durationEstimate = (_t.duration > _iO.duration) ? _t.duration : _iO.duration;
            } else {
              _t.durationEstimate = parseInt((_t.bytesTotal / _t.bytesLoaded) * _t.duration, 10);
            }

            if (typeof _t.durationEstimate === 'undefined') {
              _t.durationEstimate = _t.duration;
            }

          } else {

            _t.durationEstimate = _t.duration;

          }
¶ for flash, reflect sequential-load-style buffering |
          if (!_t.isHTML5) {
            _t.buffered = [{
              'start': 0,
              'end': _t.duration
            }];
          }
¶ allow whileloading to fire even if “load” fired under HTML5, due to HTTP range/partials |
          if ((_t.readyState !== 3 || _t.isHTML5) && _iO.whileloading) {
            _iO.whileloading.apply(_t);
          }

        };

        this._whileplaying = function(nPosition, oPeakData, oWaveformDataLeft, oWaveformDataRight, oEQData) {

          var _iO = _t._iO,
              eqLeft;

          if (isNaN(nPosition) || nPosition === null) {
¶ flash safety net |
            return false;
          }
¶ Safari HTML5 play() may return small -ve values when starting from position: 0, eg. -50.120396875. Unexpected/invalid per W3, I think. Normalize to 0. |
          _t.position = Math.max(0, nPosition);

          _t._processOnPosition();

          if (!_t.isHTML5 && _fV > 8) {

            if (_iO.usePeakData && typeof oPeakData !== 'undefined' && oPeakData) {
              _t.peakData = {
                left: oPeakData.leftPeak,
                right: oPeakData.rightPeak
              };
            }

            if (_iO.useWaveformData && typeof oWaveformDataLeft !== 'undefined' && oWaveformDataLeft) {
              _t.waveformData = {
                left: oWaveformDataLeft.split(','),
                right: oWaveformDataRight.split(',')
              };
            }

            if (_iO.useEQData) {
              if (typeof oEQData !== 'undefined' && oEQData && oEQData.leftEQ) {
                eqLeft = oEQData.leftEQ.split(',');
                _t.eqData = eqLeft;
                _t.eqData.left = eqLeft;
                if (typeof oEQData.rightEQ !== 'undefined' && oEQData.rightEQ) {
                  _t.eqData.right = oEQData.rightEQ.split(',');
                }
              }
            }

          }

          if (_t.playState === 1) {
¶ special case/hack: ensure buffering is false if loading from cache (and not yet started) |
            if (!_t.isHTML5 && _fV === 8 && !_t.position && _t.isBuffering) {
              _t._onbufferchange(0);
            }

            if (_iO.whileplaying) {
¶ flash may call after actual finish |
              _iO.whileplaying.apply(_t);
            }

          }

          return true;

        };

        this._oncaptiondata = function(oData) {
¶ internal: flash 9 + NetStream (MovieStar/RTMP-only) feature @param {object} oData |
          _s._wD('SMSound._oncaptiondata(): "' + this.id + '" caption data received.');

          _t.captiondata = oData;

          if (_t._iO.oncaptiondata) {
            _t._iO.oncaptiondata.apply(_t);
          }

      };

        this._onmetadata = function(oMDProps, oMDData) {
¶ internal: flash 9 + NetStream (MovieStar/RTMP-only) feature RTMP may include song title, MovieStar content may include encoding info @param {array} oMDProps (names) @param {array} oMDData (values) |
          _s._wD('SMSound._onmetadata(): "' + this.id + '" metadata received.');

          var oData = {}, i, j;

          for (i = 0, j = oMDProps.length; i < j; i++) {
            oData[oMDProps[i]] = oMDData[i];
          }
          _t.metadata = oData;

          if (_t._iO.onmetadata) {
            _t._iO.onmetadata.apply(_t);
          }

      };

        this._onid3 = function(oID3Props, oID3Data) {
¶ internal: flash 8 + flash 9 ID3 feature may include artist, song title etc. @param {array} oID3Props (names) @param {array} oID3Data (values) |
          _s._wD('SMSound._onid3(): "' + this.id + '" ID3 data received.');

          var oData = [], i, j;

          for (i = 0, j = oID3Props.length; i < j; i++) {
            oData[oID3Props[i]] = oID3Data[i];
          }
          _t.id3 = _mixin(_t.id3, oData);

          if (_t._iO.onid3) {
            _t._iO.onid3.apply(_t);
          }

        };
¶ flash/RTMP-only |
        this._onconnect = function(bSuccess) {

          bSuccess = (bSuccess === 1);
          _s._wD('SMSound._onconnect(): "'+_t.id+'"'+(bSuccess?' connected.':' failed to connect? - '+_t.url), (bSuccess?1:2));
          _t.connected = bSuccess;

          if (bSuccess) {

            _t.failures = 0;

            if (_idCheck(_t.id)) {
              if (_t.getAutoPlay()) {
¶ only update the play state if auto playing |
                _t.play(undefined, _t.getAutoPlay());
              } else if (_t._iO.autoLoad) {
                _t.load();
              }
            }

            if (_t._iO.onconnect) {
              _t._iO.onconnect.apply(_t, [bSuccess]);
            }

          }

        };

        this._ondataerror = function(sError) {
¶ flash 9 wave/eq data handler hack: called at start, and end from flash at/after onfinish() |
          if (_t.playState > 0) {
            _s._wD('SMSound._ondataerror(): ' + sError);
            if (_t._iO.ondataerror) {
              _t._iO.ondataerror.apply(_t);
            }
          }

        };

      }; // SMSound()
¶ ## Private SoundManager internals |
      _getDocument = function() {

        return (_doc.body || _doc._docElement || _doc.getElementsByTagName('div')[0]);

      };

      _id = function(sID) {

        return _doc.getElementById(sID);

      };

      _mixin = function(oMain, oAdd) {
¶ non-destructive merge |
        var o1 = (oMain || {}), o2, o;
¶ if unspecified, o2 is the default options object |
        o2 = (typeof oAdd === 'undefined' ? _s.defaultOptions : oAdd);

        for (o in o2) {

          if (o2.hasOwnProperty(o) && typeof o1[o] === 'undefined') {

            if (typeof o2[o] !== 'object' || o2[o] === null) {
¶ assign directly |
              o1[o] = o2[o];

            } else {
¶ recurse through o2 |
              o1[o] = _mixin(o1[o], o2[o]);

            }

          }

        }

        return o1;

      };
¶ additional soundManager properties that soundManager.setup() will accept |
      _extraOptions = {
        'onready': 1,
        'ontimeout': 1,
        'defaultOptions': 1,
        'flash9Options': 1,
        'movieStarOptions': 1
      };

      _assign = function(o, oParent) {
¶ recursive assignment of properties, soundManager.setup() helper allows property assignment based on whitelist |
        var i,
            result = true,
            hasParent = (typeof oParent !== 'undefined'),
            setupOptions = _s.setupOptions,
            extraOptions = _extraOptions;
¶ |
¶ if soundManager.setup() called, show accepted parameters. |
        if (typeof o === 'undefined') {

          result = [];

          for (i in setupOptions) {

            if (setupOptions.hasOwnProperty(i)) {
              result.push(i);
            }

          }

          for (i in extraOptions) {

            if (extraOptions.hasOwnProperty(i)) {

              if (typeof _s[i] === 'object') {

                result.push(i+': {...}');

              } else if (_s[i] instanceof Function) {

                result.push(i+': function() {...}');

              } else {

                result.push(i);

              }

            }

          }

          _s._wD(_str('setup', result.join(', ')));

          return false;

        }
¶ |
        for (i in o) {

          if (o.hasOwnProperty(i)) {
¶ if not an {object} we want to recurse through… |
            if (typeof o[i] !== 'object' || o[i] === null || o[i] instanceof Array) {
¶ check “allowed” options |
              if (hasParent && typeof extraOptions[oParent] !== 'undefined') {
¶ valid recursive / nested object option, eg., { defaultOptions: { volume: 50 } } |
                _s[oParent][i] = o[i];

              } else if (typeof setupOptions[i] !== 'undefined') {
¶ special case: assign to setupOptions object, which soundManager property references |
                _s.setupOptions[i] = o[i];
¶ assign directly to soundManager, too |
                _s[i] = o[i];

              } else if (typeof extraOptions[i] === 'undefined') {
¶ invalid or disallowed parameter. complain. |
                _complain(_str((typeof _s[i] === 'undefined' ? 'setupUndef' : 'setupError'), i), 2);

                result = false;

              } else {
¶ valid extraOptions parameter. is it a method, like onready/ontimeout? call it. multiple parameters should be in an array, eg. soundManager.setup({onready: [myHandler, myScope]}); |
                if (_s[i] instanceof Function) {

                  _s[i].apply(_s, (o[i] instanceof Array? o[i] : [o[i]]));

                } else {
¶ good old-fashioned direct assignment |
                  _s[i] = o[i];

                }

              }

            } else {
¶ recursion case, eg., { defaultOptions: { … } } |
              if (typeof extraOptions[i] === 'undefined') {
¶ invalid or disallowed parameter. complain. |
                _complain(_str((typeof _s[i] === 'undefined' ? 'setupUndef' : 'setupError'), i), 2);

                result = false;

              } else {
¶ recurse through object |
                return _assign(o[i], i);

              }

            }

          }

        }

        return result;

      };

      _event = (function() {

        var old = (_win.attachEvent),
        evt = {
          add: (old?'attachEvent':'addEventListener'),
          remove: (old?'detachEvent':'removeEventListener')
        };

        function getArgs(oArgs) {

          var args = _slice.call(oArgs), len = args.length;

          if (old) {
¶ prefix |
            args[1] = 'on' + args[1];
            if (len > 3) {
¶ no capture |
              args.pop();
            }
          } else if (len === 3) {
            args.push(false);
          }

          return args;

        }

        function apply(args, sType) {

          var element = args.shift(),
              method = [evt[sType]];

          if (old) {
            element[method](args[0], args[1]);
          } else {
            element[method].apply(element, args);
          }

        }

        function add() {

          apply(getArgs(arguments), 'add');

        }

        function remove() {

          apply(getArgs(arguments), 'remove');

        }

        return {
          'add': add,
          'remove': remove
        };

      }());

      function _preferFlashCheck(kind) {
¶ whether flash should play a given type |
        return (_s.preferFlash && _hasFlash && !_s.ignoreFlash && (typeof _s.flash[kind] !== 'undefined' && _s.flash[kind]));

      }
¶ ## Internal HTML5 event handling |
      function _html5_event(oFn) {
¶ wrap html5 event handlers so we don’t call them on destroyed sounds |
        return function(e) {

          var t = this._t,
              result;

          if (!t || !t._a) {
¶ |
            if (t && t.id) {
              _s._wD(_h5+'ignoring '+e.type+': '+t.id);
            } else {
              _s._wD(_h5+'ignoring '+e.type);
            }
¶ |
            result = null;
          } else {
            result = oFn.call(this, e);
          }

          return result;

        };

      }

      _html5_events = {
¶ HTML5 event-name-to-handler map |
        abort: _html5_event(function() {

          _s._wD(_h5+'abort: '+this._t.id);

        }),
¶ enough has loaded to play |
        canplay: _html5_event(function() {

          var t = this._t,
              position1K;

          if (t._html5_canplay) {
¶ this event has already fired. ignore. |
            return true;
          }

          t._html5_canplay = true;
          _s._wD(_h5+'canplay: '+t.id+', '+t.url);
          t._onbufferchange(0);
¶ position according to instance options |
          position1K = (typeof t._iO.position !== 'undefined' && !isNaN(t._iO.position)?t._iO.position/1000:null);
¶ set the position if position was set before the sound loaded |
          if (t.position && this.currentTime !== position1K) {
            _s._wD(_h5+'canplay: setting position to '+position1K);
            try {
              this.currentTime = position1K;
            } catch(ee) {
              _s._wD(_h5+'setting position of ' + position1K + ' failed: '+ee.message, 2);
            }
          }
¶ hack for HTML5 from/to case |
          if (t._iO._oncanplay) {
            t._iO._oncanplay();
          }

        }),

        canplaythrough: _html5_event(function() {

          var t = this._t;

          if (!t.loaded) {
            t._onbufferchange(0);
            t._whileloading(t.bytesLoaded, t.bytesTotal, t._get_html5_duration());
            t._onload(true);
          }

        }),
¶ TODO: Reserved for potential use |
        /*
        emptied: _html5_event(function() {

          _s._wD(_h5+'emptied: '+this._t.id);

        }),
        */

        ended: _html5_event(function() {

          var t = this._t;

          _s._wD(_h5+'ended: '+t.id);
          t._onfinish();

        }),

        error: _html5_event(function() {

          _s._wD(_h5+'error: '+this.error.code);
¶ call load with error state? |
          this._t._onload(false);

        }),

        loadeddata: _html5_event(function() {

          var t = this._t;

          _s._wD(_h5+'loadeddata: '+this._t.id);
¶ safari seems to nicely report progress events, eventually totalling 100% |
          if (!t._loaded && !_isSafari) {
            t.duration = t._get_html5_duration();
          }

        }),

        loadedmetadata: _html5_event(function() {

          _s._wD(_h5+'loadedmetadata: '+this._t.id);

        }),

        loadstart: _html5_event(function() {

          _s._wD(_h5+'loadstart: '+this._t.id);
¶ assume buffering at first |
          this._t._onbufferchange(1);

        }),

        play: _html5_event(function() {

          _s._wD(_h5+'play: '+this._t.id+', '+this._t.url);
¶ once play starts, no buffering |
          this._t._onbufferchange(0);

        }),

        playing: _html5_event(function() {

          _s._wD(_h5+'playing: '+this._t.id);
¶ once play starts, no buffering |
          this._t._onbufferchange(0);

        }),

        progress: _html5_event(function(e) {
¶ note: can fire repeatedly after “loaded” event, due to use of HTTP range/partials |
          var t = this._t,
              i, j, str, buffered = 0,
              isProgress = (e.type === 'progress'),
              ranges = e.target.buffered,
¶ firefox 3.6 implements e.loaded/total (bytes) |
              loaded = (e.loaded||0),
              total = (e.total||1);
¶ reset the “buffered” (loaded byte ranges) array |
          t.buffered = [];

          if (ranges && ranges.length) {
¶ if loaded is 0, try TimeRanges implementation as % of load https://developer.mozilla.org/en/DOM/TimeRanges |
¶ re-build “buffered” array |
            for (i=0, j=ranges.length; i<j; i++) {
              t.buffered.push({
                'start': ranges.start(i),
                'end': ranges.end(i)
              });
            }
¶ use the last value locally |
            buffered = (ranges.end(0) - ranges.start(0));
¶ linear case, buffer sum; does not account for seeking and HTTP partials / byte ranges |
            loaded = buffered/e.target.duration;
¶ |
            if (isProgress && ranges.length > 1) {
              str = [];
              j = ranges.length;
              for (i=0; i<j; i++) {
                str.push(e.target.buffered.start(i) +'-'+ e.target.buffered.end(i));
              }
              _s._wD(_h5+'progress: timeRanges: '+str.join(', '));
            }

            if (isProgress && !isNaN(loaded)) {
              _s._wD(_h5+'progress: '+t.id+': ' + Math.floor(loaded*100)+'% loaded');
            }
¶ |
          }

          if (!isNaN(loaded)) {
¶ if progress, likely not buffering |
            t._onbufferchange(0);
¶ TODO: prevent calls with duplicate values. |
            t._whileloading(loaded, total, t._get_html5_duration());
            if (loaded && total && loaded === total) {
¶ in case “onload” doesn’t fire (eg. gecko 1.9.2) |
              _html5_events.canplaythrough.call(this, e);
            }

          }

        }),

        ratechange: _html5_event(function() {

          _s._wD(_h5+'ratechange: '+this._t.id);

        }),

        suspend: _html5_event(function(e) {
¶ download paused/stopped, may have finished (eg. onload) |
          var t = this._t;

          _s._wD(_h5+'suspend: '+t.id);
          _html5_events.progress.call(this, e);
          t._onsuspend();

        }),

        stalled: _html5_event(function() {

          _s._wD(_h5+'stalled: '+this._t.id);

        }),

        timeupdate: _html5_event(function() {

          this._t._onTimer();

        }),

        waiting: _html5_event(function() {

          var t = this._t;
¶ see also: seeking |
          _s._wD(_h5+'waiting: '+t.id);
¶ playback faster than download rate, etc. |
          t._onbufferchange(1);

        })

      };

      _html5OK = function(iO) {
¶ playability test based on URL or MIME type |
        var result;

        if (iO.serverURL || (iO.type && _preferFlashCheck(iO.type))) {
¶ RTMP, or preferring flash |
          result = false;

        } else {
¶ Use type, if specified. If HTML5-only mode, no other options, so just give ‘er |
          result = ((iO.type ? _html5CanPlay({type:iO.type}) : _html5CanPlay({url:iO.url}) || _s.html5Only));

        }

        return result;

      };

      _html5Unload = function(oAudio, url) {
¶ Internal method: Unload media, and cancel any current/pending network requests. Firefox can load an empty URL, which allegedly destroys the decoder and stops the download. https://developer.mozilla.org/En/UsingaudioandvideoinFirefox#Stoppingthedownloadof_media However, Firefox has been seen loading a relative URL from “ and thus requesting the hosting page on unload. Other UA behaviour is unclear, so everyone else gets an about:blank-style URL. |
        if (oAudio) {
¶ Firefox likes ” for unload (used to work?) – however, may request hosting page URL (bad.) Most other UAs dislike “ and fail to unload. |
          oAudio.src = url;
        }

      };

      _html5CanPlay = function(o) {
¶ Try to find MIME, test and return truthiness o = { url: ’/path/to/an.mp3', type: ‘audio/mp3’ } |
        if (!_s.useHTML5Audio || !_s.hasHTML5) {
          return false;
        }

        var url = (o.url || null),
            mime = (o.type || null),
            aF = _s.audioFormats,
            result,
            offset,
            fileExt,
            item;
¶ account for known cases like audio/mp3 |
        if (mime && typeof _s.html5[mime] !== 'undefined') {
          return (_s.html5[mime] && !_preferFlashCheck(mime));
        }

        if (!_html5Ext) {
          _html5Ext = [];
          for (item in aF) {
            if (aF.hasOwnProperty(item)) {
              _html5Ext.push(item);
              if (aF[item].related) {
                _html5Ext = _html5Ext.concat(aF[item].related);
              }
            }
          }
          _html5Ext = new RegExp('\\.('+_html5Ext.join('|')+')(\\?.*)?$','i');
        }
¶ TODO: Strip URL queries, etc. |
        fileExt = (url ? url.toLowerCase().match(_html5Ext) : null);

        if (!fileExt || !fileExt.length) {
          if (!mime) {
            result = false;
          } else {
¶ audio/mp3 –> mp3, result should be known |
            offset = mime.indexOf(';');
¶ strip "audio/X; codecs..” |
            fileExt = (offset !== -1?mime.substr(0,offset):mime).substr(6);
          }
        } else {
¶ match the raw extension name – “mp3”, for example |
          fileExt = fileExt[1];
        }

        if (fileExt && typeof _s.html5[fileExt] !== 'undefined') {
¶ result known |
          result = (_s.html5[fileExt] && !_preferFlashCheck(fileExt));
        } else {
          mime = 'audio/'+fileExt;
          result = _s.html5.canPlayType({type:mime});
          _s.html5[fileExt] = result;
¶ s.wD(‘canPlayType, found result: ’+result); |
          result = (result && _s.html5[mime] && !_preferFlashCheck(mime));
        }

        return result;

      };

      _testHTML5 = function() {

        if (!_s.useHTML5Audio || typeof Audio === 'undefined') {
          return false;
        }
¶ double-whammy: Opera 9.64 throws WRONGARGUMENTSERR if no parameter passed to Audio(), and Webkit + iOS happily tries to load “null” as a URL. :/ |
        var a = (typeof Audio !== 'undefined' ? (_isOpera ? new Audio(null) : new Audio()) : null),
            item, lookup, support = {}, aF, i;

        function _cp(m) {

          var canPlay, i, j,
              result = false,
              isOK = false;

          if (!a || typeof a.canPlayType !== 'function') {
            return result;
          }

          if (m instanceof Array) {
¶ iterate through all mime types, return any successes |
            for (i=0, j=m.length; i<j && !isOK; i++) {
              if (_s.html5[m[i]] || a.canPlayType(m[i]).match(_s.html5Test)) {
                isOK = true;
                _s.html5[m[i]] = true;
¶ note flash support, too |
                _s.flash[m[i]] = !!(m[i].match(_flashMIME));
              }
            }
            result = isOK;
          } else {
            canPlay = (a && typeof a.canPlayType === 'function' ? a.canPlayType(m) : false);
            result = !!(canPlay && (canPlay.match(_s.html5Test)));
          }

          return result;

        }
¶ test all registered formats + codecs |
        aF = _s.audioFormats;

        for (item in aF) {

          if (aF.hasOwnProperty(item)) {

            lookup = 'audio/' + item;

            support[item] = _cp(aF[item].type);
¶ write back generic type too, eg. audio/mp3 |
            support[lookup] = support[item];
¶ assign flash |
            if (item.match(_flashMIME)) {

              _s.flash[item] = true;
              _s.flash[lookup] = true;

            } else {

              _s.flash[item] = false;
              _s.flash[lookup] = false;

            }
¶ assign result to related formats, too |
            if (aF[item] && aF[item].related) {

              for (i=aF[item].related.length-1; i >= 0; i--) {
¶ eg. audio/m4a |
                support['audio/'+aF[item].related[i]] = support[item];
                _s.html5[aF[item].related[i]] = support[item];
                _s.flash[aF[item].related[i]] = support[item];

              }

            }

          }

        }

        support.canPlayType = (a?_cp:null);
        _s.html5 = _mixin(_s.html5, support);

        return true;

      };

      _strings = {
¶ |
        notReady: 'Not loaded yet - wait for soundManager.onready()',
        notOK: 'Audio support is not available.',
        domError: _smc + 'createMovie(): appendChild/innerHTML call failed. DOM not ready or other error.',
        spcWmode: _smc + 'createMovie(): Removing wmode, preventing known SWF loading issue(s)',
        swf404: _sm + ': Verify that %s is a valid path.',
        tryDebug: 'Try ' + _sm + '.debugFlash = true for more security details (output goes to SWF.)',
        checkSWF: 'See SWF output for more debug info.',
        localFail: _sm + ': Non-HTTP page (' + _doc.location.protocol + ' URL?) Review Flash player security settings for this special case:\nhttp://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html\nMay need to add/allow path, eg. c:/sm2/ or /users/me/sm2/',
        waitFocus: _sm + ': Special case: Waiting for SWF to load with window focus...',
        waitImpatient: _sm + ': Getting impatient, still waiting for Flash%s...',
        waitForever: _sm + ': Waiting indefinitely for Flash (will recover if unblocked)...',
        waitSWF: _sm + ': Retrying, waiting for 100% SWF load...',
        needFunction: _sm + ': Function object expected for %s',
        badID: 'Warning: Sound ID "%s" should be a string, starting with a non-numeric character',
        currentObj: '--- ' + _sm + '._debug(): Current sound objects ---',
        waitEI: _smc + 'initMovie(): Waiting for ExternalInterface call from Flash...',
        waitOnload: _sm + ': Waiting for window.onload()',
        docLoaded: _sm + ': Document already loaded',
        onload: _smc + 'initComplete(): calling soundManager.onload()',
        onloadOK: _sm + '.onload() complete',
        init: _smc + 'init()',
        didInit: _smc + 'init(): Already called?',
        flashJS: _sm + ': Attempting JS to Flash call...',
        secNote: 'Flash security note: Network/internet URLs will not load due to security restrictions. Access can be configured via Flash Player Global Security Settings Page: http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html',
        badRemove: 'Warning: Failed to remove flash movie.',
        shutdown: _sm + '.disable(): Shutting down',
        queue: _sm + ': Queueing %s handler',
        smFail: _sm + ': Failed to initialise.',
        smError: 'SMSound.load(): Exception: JS-Flash communication failed, or JS error.',
        fbTimeout: 'No flash response, applying .'+_swfCSS.swfTimedout+' CSS...',
        fbLoaded: 'Flash loaded',
        fbHandler: _smc+'flashBlockHandler()',
        manURL: 'SMSound.load(): Using manually-assigned URL',
        onURL: _sm + '.load(): current URL already assigned.',
        badFV: _sm + '.flashVersion must be 8 or 9. "%s" is invalid. Reverting to %s.',
        as2loop: 'Note: Setting stream:false so looping can work (flash 8 limitation)',
        noNSLoop: 'Note: Looping not implemented for MovieStar formats',
        needfl9: 'Note: Switching to flash 9, required for MP4 formats.',
        mfTimeout: 'Setting flashLoadTimeout = 0 (infinite) for off-screen, mobile flash case',
        mfOn: 'mobileFlash::enabling on-screen flash repositioning',
        policy: 'Enabling usePolicyFile for data access',
        setup: _sm + '.setup(): allowed parameters: %s',
        setupError: _sm + '.setup(): "%s" cannot be assigned with this method.',
        setupUndef: _sm + '.setup(): Could not find option "%s"',
        setupLate: _sm + '.setup(): url + flashVersion changes will not take effect until reboot().',
        h5a: 'creating HTML5 Audio() object'
¶ |
      };

      _str = function() {
¶ internal string replace helper. arguments: o [,items to replace] |
¶ real array, please |
        var args = _slice.call(arguments),
¶ first arg |
        o = args.shift(),

        str = (_strings && _strings[o]?_strings[o]:''), i, j;
        if (str && args && args.length) {
          for (i = 0, j = args.length; i < j; i++) {
            str = str.replace('%s', args[i]);
          }
        }

        return str;
¶ |
      };

      _loopFix = function(sOpt) {
¶ flash 8 requires stream = false for looping to work |
        if (_fV === 8 && sOpt.loops > 1 && sOpt.stream) {
          _wDS('as2loop');
          sOpt.stream = false;
        }

        return sOpt;

      };

      _policyFix = function(sOpt, sPre) {

        if (sOpt && !sOpt.usePolicyFile && (sOpt.onid3 || sOpt.usePeakData || sOpt.useWaveformData || sOpt.useEQData)) {
          _s._wD((sPre || '') + _str('policy'));
          sOpt.usePolicyFile = true;
        }

        return sOpt;

      };

      _complain = function(sMsg) {
¶ |
        if (typeof console !== 'undefined' && typeof console.warn !== 'undefined') {
          console.warn(sMsg);
        } else {
          _s._wD(sMsg);
        }
¶ |
      };

      _doNothing = function() {

        return false;

      };

      _disableObject = function(o) {

        var oProp;

        for (oProp in o) {
          if (o.hasOwnProperty(oProp) && typeof o[oProp] === 'function') {
            o[oProp] = _doNothing;
          }
        }

        oProp = null;

      };

      _failSafely = function(bNoDisable) {
¶ general failure exception handler |
        if (typeof bNoDisable === 'undefined') {
          bNoDisable = false;
        }

        if (_disabled || bNoDisable) {
          _wDS('smFail', 2);
          _s.disable(bNoDisable);
        }

      };

      _normalizeMovieURL = function(smURL) {

        var urlParams = null, url;

        if (smURL) {
          if (smURL.match(/\.swf(\?.*)?$/i)) {
            urlParams = smURL.substr(smURL.toLowerCase().lastIndexOf('.swf?') + 4);
            if (urlParams) {
¶ assume user knows what they’re doing |
              return smURL;
            }
          } else if (smURL.lastIndexOf('/') !== smURL.length - 1) {
¶ append trailing slash, if needed |
            smURL += '/';
          }
        }

        url = (smURL && smURL.lastIndexOf('/') !== - 1 ? smURL.substr(0, smURL.lastIndexOf('/') + 1) : './') + _s.movieURL;

        if (_s.noSWFCache) {
          url += ('?ts=' + new Date().getTime());
        }

        return url;

      };

      _setVersionInfo = function() {
¶ short-hand for internal use |
        _fV = parseInt(_s.flashVersion, 10);

        if (_fV !== 8 && _fV !== 9) {
          _s._wD(_str('badFV', _fV, _defaultFlashVersion));
          _s.flashVersion = _fV = _defaultFlashVersion;
        }
¶ debug flash movie, if applicable |
        var isDebug = (_s.debugMode || _s.debugFlash?'_debug.swf':'.swf');

        if (_s.useHTML5Audio && !_s.html5Only && _s.audioFormats.mp4.required && _fV < 9) {
          _s._wD(_str('needfl9'));
          _s.flashVersion = _fV = 9;
        }

        _s.version = _s.versionNumber + (_s.html5Only?' (HTML5-only mode)':(_fV === 9?' (AS3/Flash 9)':' (AS2/Flash 8)'));
¶ set up default options |
        if (_fV > 8) {
¶ +flash 9 base options |
          _s.defaultOptions = _mixin(_s.defaultOptions, _s.flash9Options);
          _s.features.buffering = true;
¶ +moviestar support |
          _s.defaultOptions = _mixin(_s.defaultOptions, _s.movieStarOptions);
          _s.filePatterns.flash9 = new RegExp('\\.(mp3|' + _netStreamTypes.join('|') + ')(\\?.*)?$', 'i');
          _s.features.movieStar = true;
        } else {
          _s.features.movieStar = false;
        }
¶ regExp for flash canPlay(), etc. |
        _s.filePattern = _s.filePatterns[(_fV !== 8?'flash9':'flash8')];
¶ if applicable, use _debug versions of SWFs |
        _s.movieURL = (_fV === 8?'soundmanager2.swf':'soundmanager2_flash9.swf').replace('.swf', isDebug);

        _s.features.peakData = _s.features.waveformData = _s.features.eqData = (_fV > 8);

      };

      _setPolling = function(bPolling, bHighPerformance) {

        if (!_flash) {
          return false;
        }

        _flash._setPolling(bPolling, bHighPerformance);

      };

      _initDebug = function() {
¶ starts debug mode, creating output for UAs without console object |
¶ allow force of debug mode via URL |
        if (_s.debugURLParam.test(_wl)) {
          _s.debugMode = true;
        }
¶ |
        if (_id(_s.debugID)) {
          return false;
        }

        var oD, oDebug, oTarget, oToggle, tmp;

        if (_s.debugMode && !_id(_s.debugID) && (!_hasConsole || !_s.useConsole || !_s.consoleOnly)) {

          oD = _doc.createElement('div');
          oD.id = _s.debugID + '-toggle';

          oToggle = {
            'position': 'fixed',
            'bottom': '0px',
            'right': '0px',
            'width': '1.2em',
            'height': '1.2em',
            'lineHeight': '1.2em',
            'margin': '2px',
            'textAlign': 'center',
            'border': '1px solid #999',
            'cursor': 'pointer',
            'background': '#fff',
            'color': '#333',
            'zIndex': 10001
          };

          oD.appendChild(_doc.createTextNode('-'));
          oD.onclick = _toggleDebug;
          oD.title = 'Toggle SM2 debug console';

          if (_ua.match(/msie 6/i)) {
            oD.style.position = 'absolute';
            oD.style.cursor = 'hand';
          }

          for (tmp in oToggle) {
            if (oToggle.hasOwnProperty(tmp)) {
              oD.style[tmp] = oToggle[tmp];
            }
          }

          oDebug = _doc.createElement('div');
          oDebug.id = _s.debugID;
          oDebug.style.display = (_s.debugMode?'block':'none');

          if (_s.debugMode && !_id(oD.id)) {
            try {
              oTarget = _getDocument();
              oTarget.appendChild(oD);
            } catch(e2) {
              throw new Error(_str('domError')+' \n'+e2.toString());
            }
            oTarget.appendChild(oDebug);
          }

        }

        oTarget = null;
¶ |
      };

      _idCheck = this.getSoundById;
¶ |
      _wDS = function(o, errorLevel) {

        return (!o ? '' : _s._wD(_str(o), errorLevel));

      };
¶ last-resort debugging option |
      if (_wl.indexOf('sm2-debug=alert') + 1 && _s.debugMode) {
        _s._wD = function(sText) {window.alert(sText);};
      }

      _toggleDebug = function() {

        var o = _id(_s.debugID),
        oT = _id(_s.debugID + '-toggle');

        if (!o) {
          return false;
        }

        if (_debugOpen) {
¶ minimize |
          oT.innerHTML = '+';
          o.style.display = 'none';
        } else {
          oT.innerHTML = '-';
          o.style.display = 'block';
        }

        _debugOpen = !_debugOpen;

      };

      _debugTS = function(sEventType, bSuccess, sMessage) {
¶ troubleshooter debug hooks |
        if (typeof sm2Debugger !== 'undefined') {
          try {
            sm2Debugger.handleEvent(sEventType, bSuccess, sMessage);
          } catch(e) {
¶ oh well |
          }
        }

        return true;

      };
¶ |
      _getSWFCSS = function() {

        var css = [];

        if (_s.debugMode) {
          css.push(_swfCSS.sm2Debug);
        }

        if (_s.debugFlash) {
          css.push(_swfCSS.flashDebug);
        }

        if (_s.useHighPerformance) {
          css.push(_swfCSS.highPerf);
        }

        return css.join(' ');

      };

      _flashBlockHandler = function() {
¶ possible flash block situation. |
        var name = _str('fbHandler'),
            p = _s.getMoviePercent(),
            css = _swfCSS,
            error = {type:'FLASHBLOCK'};

        if (_s.html5Only) {
          return false;
        }

        if (!_s.ok()) {

          if (_needsFlash) {
¶ make the movie more visible, so user can fix |
            _s.oMC.className = _getSWFCSS() + ' ' + css.swfDefault + ' ' + (p === null?css.swfTimedout:css.swfError);
            _s._wD(name+': '+_str('fbTimeout')+(p?' ('+_str('fbLoaded')+')':''));
          }

          _s.didFlashBlock = true;
¶ fire onready(), complain lightly |
          _processOnEvents({type:'ontimeout', ignoreInit:true, error:error});
          _catchError(error);

        } else {
¶ SM2 loaded OK (or recovered) |
¶ |
          if (_s.didFlashBlock) {
            _s._wD(name+': Unblocked');
          }
¶ |
          if (_s.oMC) {
            _s.oMC.className = [_getSWFCSS(), css.swfDefault, css.swfLoaded + (_s.didFlashBlock?' '+css.swfUnblocked:'')].join(' ');
          }

        }

      };

      _addOnEvent = function(sType, oMethod, oScope) {

        if (typeof _on_queue[sType] === 'undefined') {
          _on_queue[sType] = [];
        }

        _on_queue[sType].push({
          'method': oMethod,
          'scope': (oScope || null),
          'fired': false
        });

      };

      _processOnEvents = function(oOptions) {
¶ if unspecified, assume OK/error |
        if (!oOptions) {
          oOptions = {
            type: (_s.ok() ? 'onready' : 'ontimeout')
          };
        }

        if (!_didInit && oOptions && !oOptions.ignoreInit) {
¶ not ready yet. |
          return false;
        }

        if (oOptions.type === 'ontimeout' && (_s.ok() || (_disabled && !oOptions.ignoreInit))) {
¶ invalid case |
          return false;
        }

        var status = {
              success: (oOptions && oOptions.ignoreInit?_s.ok():!_disabled)
            },
¶ queue specified by type, or none |
            srcQueue = (oOptions && oOptions.type?_on_queue[oOptions.type]||[]:[]),

            queue = [], i, j,
            args = [status],
            canRetry = (_needsFlash && _s.useFlashBlock && !_s.ok());

        if (oOptions.error) {
          args[0].error = oOptions.error;
        }

        for (i = 0, j = srcQueue.length; i < j; i++) {
          if (srcQueue[i].fired !== true) {
            queue.push(srcQueue[i]);
          }
        }

        if (queue.length) {
          _s._wD(_sm + ': Firing ' + queue.length + ' '+oOptions.type+'() item' + (queue.length === 1?'':'s'));
          for (i = 0, j = queue.length; i < j; i++) {
            if (queue[i].scope) {
              queue[i].method.apply(queue[i].scope, args);
            } else {
              queue[i].method.apply(this, args);
            }
            if (!canRetry) {
¶ flashblock case doesn’t count here |
              queue[i].fired = true;
            }
          }
        }

        return true;

      };

      _initUserOnload = function() {

        _win.setTimeout(function() {

          if (_s.useFlashBlock) {
            _flashBlockHandler();
          }

          _processOnEvents();
¶ call user-defined “onload”, scoped to window |
          if (typeof _s.onload === 'function') {
            _wDS('onload', 1);
            _s.onload.apply(_win);
            _wDS('onloadOK', 1);
          }

          if (_s.waitForWindowLoad) {
            _event.add(_win, 'load', _initUserOnload);
          }

        },1);

      };

      _detectFlash = function() {
¶ hat tip: Flash Detect library (BSD, © 2007) by Carl “DocYes” S. Yestrau – http://featureblend.com/javascript-flash-detection-library.html / http://featureblend.com/license.txt |
        if (typeof _hasFlash !== 'undefined') {
¶ this work has already been done. |
          return _hasFlash;
        }

        var hasPlugin = false, n = navigator, nP = n.plugins, obj, type, types, AX = _win.ActiveXObject;

        if (nP && nP.length) {
          type = 'application/x-shockwave-flash';
          types = n.mimeTypes;
          if (types && types[type] && types[type].enabledPlugin && types[type].enabledPlugin.description) {
            hasPlugin = true;
          }
        } else if (typeof AX !== 'undefined') {
          try {
            obj = new AX('ShockwaveFlash.ShockwaveFlash');
          } catch(e) {
¶ oh well |
          }
          hasPlugin = (!!obj);
        }

        _hasFlash = hasPlugin;

        return hasPlugin;

      };

      _featureCheck = function() {

        var needsFlash,
            item,
            result = true,
            formats = _s.audioFormats,
¶ iPhone <= 3.1 has broken HTML5 audio(), but firmware 3.2 (original iPad) + iOS4 works. |
            isSpecial = (_is_iDevice && !!(_ua.match(/os (1|2|3_0|3_1)/i)));

        if (isSpecial) {
¶ has Audio(), but is broken; let it load links directly. |
          _s.hasHTML5 = false;
¶ ignore flash case, however |
          _s.html5Only = true;

          if (_s.oMC) {
            _s.oMC.style.display = 'none';
          }

          result = false;

        } else {

          if (_s.useHTML5Audio) {

            if (!_s.html5 || !_s.html5.canPlayType) {
              _s._wD('SoundManager: No HTML5 Audio() support detected.');
              _s.hasHTML5 = false;
            } else {
              _s.hasHTML5 = true;
            }
¶ |
            if (_isBadSafari) {
              _s._wD(_smc+'Note: Buggy HTML5 Audio in Safari on this OS X release, see https://bugs.webkit.org/show_bug.cgi?id=32159 - '+(!_hasFlash?' would use flash fallback for MP3/MP4, but none detected.':'will use flash fallback for MP3/MP4, if available'),1);
            }
¶ |
          }

        }

        if (_s.useHTML5Audio && _s.hasHTML5) {

          for (item in formats) {
            if (formats.hasOwnProperty(item)) {
              if ((formats[item].required && !_s.html5.canPlayType(formats[item].type)) || (_s.preferFlash && (_s.flash[item] || _s.flash[formats[item].type]))) {
¶ flash may be required, or preferred for this format |
                needsFlash = true;
              }
            }
          }

        }
¶ sanity check… |
        if (_s.ignoreFlash) {
          needsFlash = false;
        }

        _s.html5Only = (_s.hasHTML5 && _s.useHTML5Audio && !needsFlash);

        return (!_s.html5Only);

      };

      _parseURL = function(url) {
¶ Internal: Finds and returns the first playable URL (or failing that, the first URL.) @param {string or array} url A single URL string, OR, an array of URL strings or {url:‘/path/to/resource’, type:‘audio/mp3’} objects. |
        var i, j, urlResult = 0, result;

        if (url instanceof Array) {
¶ find the first good one |
          for (i=0, j=url.length; i<j; i++) {

            if (url[i] instanceof Object) {
¶ MIME check |
              if (_s.canPlayMIME(url[i].type)) {
                urlResult = i;
                break;
              }

            } else if (_s.canPlayURL(url[i])) {
¶ URL string check |
              urlResult = i;
              break;
            }

          }
¶ normalize to string |
          if (url[urlResult].url) {
            url[urlResult] = url[urlResult].url;
          }

          result = url[urlResult];

        } else {
¶ single URL case |
          result = url;

        }

        return result;

      };

      _startTimer = function(oSound) {
¶ attach a timer to this sound, and start an interval if needed |
        if (!oSound._hasTimer) {

          oSound._hasTimer = true;

          if (!_mobileHTML5 && _s.html5PollingInterval) {

            if (_h5IntervalTimer === null && _h5TimerCount === 0) {

              _h5IntervalTimer = _win.setInterval(_timerExecute, _s.html5PollingInterval);

            }

            _h5TimerCount++;

          }

        }

      };

      _stopTimer = function(oSound) {
¶ detach a timer |
        if (oSound._hasTimer) {

          oSound._hasTimer = false;

          if (!_mobileHTML5 && _s.html5PollingInterval) {
¶ interval will stop itself at next execution. |
            _h5TimerCount--;

          }

        }

      };

      _timerExecute = function() {
¶ manual polling for HTML5 progress events, ie., whileplaying() (can achieve greater precision than conservative default HTML5 interval) |
        var i;

        if (_h5IntervalTimer !== null && !_h5TimerCount) {
¶ no active timers, stop polling interval. |
          _win.clearInterval(_h5IntervalTimer);

          _h5IntervalTimer = null;

          return false;

        }
¶ check all HTML5 sounds with timers |
        for (i = _s.soundIDs.length-1; i >= 0; i--) {

          if (_s.sounds[_s.soundIDs[i]].isHTML5 && _s.sounds[_s.soundIDs[i]]._hasTimer) {

            _s.sounds[_s.soundIDs[i]]._onTimer();

          }

        }

      };

      _catchError = function(options) {

        options = (typeof options !== 'undefined' ? options : {});

        if (typeof _s.onerror === 'function') {
          _s.onerror.apply(_win, [{type:(typeof options.type !== 'undefined' ? options.type : null)}]);
        }

        if (typeof options.fatal !== 'undefined' && options.fatal) {
          _s.disable();
        }

      };

      _badSafariFix = function() {
¶ special case: “bad” Safari (OS X 10.3 – 10.7) must fall back to flash for MP3/MP4 |
        if (!_isBadSafari || !_detectFlash()) {
¶ doesn’t apply |
          return false;
        }

        var aF = _s.audioFormats, i, item;

        for (item in aF) {
          if (aF.hasOwnProperty(item)) {
            if (item === 'mp3' || item === 'mp4') {
              _s._wD(_sm+': Using flash fallback for '+item+' format');
              _s.html5[item] = false;
¶ assign result to related formats, too |
              if (aF[item] && aF[item].related) {
                for (i = aF[item].related.length-1; i >= 0; i--) {
                  _s.html5[aF[item].related[i]] = false;
                }
              }
            }
          }
        }

      };
¶ ## Pseudo-private flash/ExternalInterface methods |
      this._setSandboxType = function(sandboxType) {
¶ |
        var sb = _s.sandbox;

        sb.type = sandboxType;
        sb.description = sb.types[(typeof sb.types[sandboxType] !== 'undefined'?sandboxType:'unknown')];

        _s._wD('Flash security sandbox type: ' + sb.type);

        if (sb.type === 'localWithFile') {

          sb.noRemote = true;
          sb.noLocal = false;
          _wDS('secNote', 2);

        } else if (sb.type === 'localWithNetwork') {

          sb.noRemote = false;
          sb.noLocal = true;

        } else if (sb.type === 'localTrusted') {

          sb.noRemote = false;
          sb.noLocal = false;

        }
¶ |
      };

      this._externalInterfaceOK = function(flashDate, swfVersion) {
¶ flash callback confirming flash loaded, EI working etc. flashDate = approx. timing/delay info for JS/flash bridge swfVersion: SWF build string |
        if (_s.swfLoaded) {
          return false;
        }

        var e, eiTime = new Date().getTime();

        _s._wD(_smc+'externalInterfaceOK()' + (flashDate?' (~' + (eiTime - flashDate) + ' ms)':''));
        _debugTS('swf', true);
        _debugTS('flashtojs', true);
        _s.swfLoaded = true;
        _tryInitOnFocus = false;

        if (_isBadSafari) {
          _badSafariFix();
        }
¶ complain if JS + SWF build/version strings don’t match, excluding +DEV builds |
        if (!swfVersion || swfVersion.replace(/\+dev/i,'') !== _s.versionNumber.replace(/\+dev/i, '')) {

          e = _sm + ': Fatal: JavaScript file build "' + _s.versionNumber + '" does not match Flash SWF build "' + swfVersion + '" at ' + _s.url + '. Ensure both are up-to-date.';
¶ escape flash –> JS stack so this error fires in window. |
          setTimeout(function versionMismatch() {
            throw new Error(e);
          }, 0);
¶ exit, init will fail with timeout |
          return false;

        }
¶ |
¶ slight delay before init |
        setTimeout(_init, _isIE ? 100 : 1);

      };
¶ ## Private initialization helpers |
      _createMovie = function(smID, smURL) {

        if (_didAppend && _appendSuccess) {
¶ ignore if already succeeded |
          return false;
        }

        function _initMsg() {
          _s._wD('-- SoundManager 2 ' + _s.version + (!_s.html5Only && _s.useHTML5Audio?(_s.hasHTML5?' + HTML5 audio':', no HTML5 audio support'):'') + (!_s.html5Only ? (_s.useHighPerformance?', high performance mode, ':', ') + (( _s.flashPollingInterval ? 'custom (' + _s.flashPollingInterval + 'ms)' : 'normal') + ' polling') + (_s.wmode?', wmode: ' + _s.wmode:'') + (_s.debugFlash?', flash debug mode':'') + (_s.useFlashBlock?', flashBlock mode':'') : '') + ' --', 1);
        }

        if (_s.html5Only) {
¶ 100% HTML5 mode |
          _setVersionInfo();

          _initMsg();
          _s.oMC = _id(_s.movieID);
          _init();
¶ prevent multiple init attempts |
          _didAppend = true;

          _appendSuccess = true;

          return false;

        }
¶ flash path |
        var remoteURL = (smURL || _s.url),
        localURL = (_s.altURL || remoteURL),
        swfTitle = 'JS/Flash audio component (SoundManager 2)',
        oEmbed, oMovie, oTarget = _getDocument(), tmp, movieHTML, oEl, extraClass = _getSWFCSS(),
        s, x, sClass, isRTL = null,
        html = _doc.getElementsByTagName('html')[0];

        isRTL = (html && html.dir && html.dir.match(/rtl/i));
        smID = (typeof smID === 'undefined'?_s.id:smID);

        function param(name, value) {
          return '<param name="'+name+'" value="'+value+'" />';
        }
¶ safety check for legacy (change to Flash 9 URL) |
        _setVersionInfo();
        _s.url = _normalizeMovieURL(_overHTTP?remoteURL:localURL);
        smURL = _s.url;

        _s.wmode = (!_s.wmode && _s.useHighPerformance ? 'transparent' : _s.wmode);

        if (_s.wmode !== null && (_ua.match(/msie 8/i) || (!_isIE && !_s.useHighPerformance)) && navigator.platform.match(/win32|win64/i)) {
¶ extra-special case: movie doesn’t load until scrolled into view when using wmode = anything but ‘window’ here does not apply when using high performance (position:fixed means on-screen), OR infinite flash load timeout wmode breaks IE 8 on Vista + Win7 too in some cases, as of January 2011 (?) |
          _wDS('spcWmode');
          _s.wmode = null;
        }

        oEmbed = {
          'name': smID,
          'id': smID,
          'src': smURL,
          'quality': 'high',
          'allowScriptAccess': _s.allowScriptAccess,
          'bgcolor': _s.bgColor,
          'pluginspage': _http+'www.macromedia.com/go/getflashplayer',
          'title': swfTitle,
          'type': 'application/x-shockwave-flash',
          'wmode': _s.wmode,
¶ http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36cfb8137124318eebc6-7ffd.html |
          'hasPriority': 'true'
        };

        if (_s.debugFlash) {
          oEmbed.FlashVars = 'debug=1';
        }

        if (!_s.wmode) {
¶ don’t write empty attribute |
          delete oEmbed.wmode;
        }

        if (_isIE) {
¶ IE is “special”. |
          oMovie = _doc.createElement('div');
          movieHTML = [
            '<object id="' + smID + '" data="' + smURL + '" type="' + oEmbed.type + '" title="' + oEmbed.title +'" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="' + _http+'download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0">',
            param('movie', smURL),
            param('AllowScriptAccess', _s.allowScriptAccess),
            param('quality', oEmbed.quality),
            (_s.wmode? param('wmode', _s.wmode): ''),
            param('bgcolor', _s.bgColor),
            param('hasPriority', 'true'),
            (_s.debugFlash ? param('FlashVars', oEmbed.FlashVars) : ''),
            '</object>'
          ].join('');

        } else {

          oMovie = _doc.createElement('embed');
          for (tmp in oEmbed) {
            if (oEmbed.hasOwnProperty(tmp)) {
              oMovie.setAttribute(tmp, oEmbed[tmp]);
            }
          }

        }

        _initDebug();
        extraClass = _getSWFCSS();
        oTarget = _getDocument();

        if (oTarget) {

          _s.oMC = (_id(_s.movieID) || _doc.createElement('div'));

          if (!_s.oMC.id) {

            _s.oMC.id = _s.movieID;
            _s.oMC.className = _swfCSS.swfDefault + ' ' + extraClass;
            s = null;
            oEl = null;

            if (!_s.useFlashBlock) {
              if (_s.useHighPerformance) {
¶ on-screen at all times |
                s = {
                  'position': 'fixed',
                  'width': '8px',
                  'height': '8px',
¶ = 6px for flash to run fast, >= 8px to start up under Firefox/win32 in some cases. odd? yes. |
                  'bottom': '0px',
                  'left': '0px',
                  'overflow': 'hidden'
                };
              } else {
¶ hide off-screen, lower priority |
                s = {
                  'position': 'absolute',
                  'width': '6px',
                  'height': '6px',
                  'top': '-9999px',
                  'left': '-9999px'
                };
                if (isRTL) {
                  s.left = Math.abs(parseInt(s.left,10))+'px';
                }
              }
            }

            if (_isWebkit) {
¶ soundcloud-reported render/crash fix, safari 5 |
              _s.oMC.style.zIndex = 10000;
            }

            if (!_s.debugFlash) {
              for (x in s) {
                if (s.hasOwnProperty(x)) {
                  _s.oMC.style[x] = s[x];
                }
              }
            }

            try {
              if (!_isIE) {
                _s.oMC.appendChild(oMovie);
              }
              oTarget.appendChild(_s.oMC);
              if (_isIE) {
                oEl = _s.oMC.appendChild(_doc.createElement('div'));
                oEl.className = _swfCSS.swfBox;
                oEl.innerHTML = movieHTML;
              }
              _appendSuccess = true;
            } catch(e) {
              throw new Error(_str('domError')+' \n'+e.toString());
            }

          } else {
¶ SM2 container is already in the document (eg. flashblock use case) |
            sClass = _s.oMC.className;
            _s.oMC.className = (sClass?sClass+' ':_swfCSS.swfDefault) + (extraClass?' '+extraClass:'');
            _s.oMC.appendChild(oMovie);
            if (_isIE) {
              oEl = _s.oMC.appendChild(_doc.createElement('div'));
              oEl.className = _swfCSS.swfBox;
              oEl.innerHTML = movieHTML;
            }
            _appendSuccess = true;

          }

        }

        _didAppend = true;
        _initMsg();
        _s._wD(_smc+'createMovie(): Trying to load ' + smURL + (!_overHTTP && _s.altURL?' (alternate URL)':''), 1);

        return true;

      };

      _initMovie = function() {

        if (_s.html5Only) {
          _createMovie();
          return false;
        }
¶ attempt to get, or create, movie may already exist |
        if (_flash) {
          return false;
        }
¶ inline markup case |
        _flash = _s.getMovie(_s.id);

        if (!_flash) {
          if (!_oRemoved) {
¶ try to create |
            _createMovie(_s.id, _s.url);
          } else {
¶ try to re-append removed movie after reboot() |
            if (!_isIE) {
              _s.oMC.appendChild(_oRemoved);
            } else {
              _s.oMC.innerHTML = _oRemovedHTML;
            }
            _oRemoved = null;
            _didAppend = true;
          }
          _flash = _s.getMovie(_s.id);
        }
¶ |
        if (_flash) {
          _wDS('waitEI');
        }
¶ |
        if (typeof _s.oninitmovie === 'function') {
          setTimeout(_s.oninitmovie, 1);
        }

        return true;

      };

      _delayWaitForEI = function() {

        setTimeout(_waitForEI, 1000);

      };

      _waitForEI = function() {

        var p,
            loadIncomplete = false;

        if (_waitingForEI) {
          return false;
        }

        _waitingForEI = true;
        _event.remove(_win, 'load', _delayWaitForEI);

        if (_tryInitOnFocus && !_isFocused) {
¶ Safari won’t load flash in background tabs, only when focused. |
          _wDS('waitFocus');
          return false;
        }

        if (!_didInit) {
          p = _s.getMoviePercent();
          _s._wD(_str('waitImpatient', (p > 0 ? ' (SWF ' + p + '% loaded)' : '')));
          if (p > 0 && p < 100) {
            loadIncomplete = true;
          }
        }

        setTimeout(function() {

          p = _s.getMoviePercent();

          if (loadIncomplete) {
¶ special case: if movie partially loaded, retry until it’s 100% before assuming failure. |
            _waitingForEI = false;
            _s._wD(_str('waitSWF'));
            _win.setTimeout(_delayWaitForEI, 1);
            return false;
          }
¶ |
          if (!_didInit) {
            _s._wD(_sm + ': No Flash response within expected time.\nLikely causes: ' + (p === 0?'Loading ' + _s.movieURL + ' may have failed (and/or Flash ' + _fV + '+ not present?), ':'') + 'Flash blocked or JS-Flash security error.' + (_s.debugFlash?' ' + _str('checkSWF'):''), 2);
            if (!_overHTTP && p) {
              _wDS('localFail', 2);
              if (!_s.debugFlash) {
                _wDS('tryDebug', 2);
              }
            }
            if (p === 0) {
¶ if 0 (not null), probably a 404. |
              _s._wD(_str('swf404', _s.url));
            }
            _debugTS('flashtojs', false, ': Timed out' + _overHTTP?' (Check flash security or flash blockers)':' (No plugin/missing SWF?)');
          }
¶ |
¶ give up / time-out, depending |
          if (!_didInit && _okToDisable) {
            if (p === null) {
¶ SWF failed. Maybe blocked. |
              if (_s.useFlashBlock || _s.flashLoadTimeout === 0) {
                if (_s.useFlashBlock) {
                  _flashBlockHandler();
                }
                _wDS('waitForever');
              } else {
¶ old SM2 behaviour, simply fail |
                _failSafely(true);
              }
            } else {
¶ flash loaded? Shouldn’t be a blocking issue, then. |
              if (_s.flashLoadTimeout === 0) {
                 _wDS('waitForever');
              } else {
                _failSafely(true);
              }
            }
          }

        }, _s.flashLoadTimeout);

      };

      _handleFocus = function() {

        function cleanup() {
          _event.remove(_win, 'focus', _handleFocus);
        }

        if (_isFocused || !_tryInitOnFocus) {
¶ already focused, or not special Safari background tab case |
          cleanup();
          return true;
        }

        _okToDisable = true;
        _isFocused = true;
        _s._wD(_sm+': Got window focus.');
¶ allow init to restart |
        _waitingForEI = false;
¶ kick off ExternalInterface timeout, now that the SWF has started |
        _delayWaitForEI();

        cleanup();
        return true;

      };

      _showSupport = function() {

        var item, tests = [];

        if (_s.useHTML5Audio && _s.hasHTML5) {
          for (item in _s.audioFormats) {
            if (_s.audioFormats.hasOwnProperty(item)) {
              tests.push(item + ': ' + _s.html5[item] + (!_s.html5[item] && _hasFlash && _s.flash[item] ? ' (using flash)' : (_s.preferFlash && _s.flash[item] && _hasFlash ? ' (preferring flash)': (!_s.html5[item] ? ' (' + (_s.audioFormats[item].required ? 'required, ':'') + 'and no flash support)' : ''))));
            }
          }
          _s._wD('-- SoundManager 2: HTML5 support tests ('+_s.html5Test+'): '+tests.join(', ')+' --',1);
        }

      };

      _initComplete = function(bNoDisable) {

        if (_didInit) {
          return false;
        }

        if (_s.html5Only) {
¶ all good. |
          _s._wD('-- SoundManager 2: loaded --');
          _didInit = true;
          _initUserOnload();
          _debugTS('onload', true);
          return true;
        }

        var wasTimeout = (_s.useFlashBlock && _s.flashLoadTimeout && !_s.getMoviePercent()),
            result = true,
            error;

        if (!wasTimeout) {
          _didInit = true;
          if (_disabled) {
            error = {type: (!_hasFlash && _needsFlash ? 'NO_FLASH' : 'INIT_TIMEOUT')};
          }
        }

        _s._wD('-- SoundManager 2 ' + (_disabled?'failed to load':'loaded') + ' (' + (_disabled?'security/load error':'OK') + ') --', 1);

        if (_disabled || bNoDisable) {
          if (_s.useFlashBlock && _s.oMC) {
            _s.oMC.className = _getSWFCSS() + ' ' + (_s.getMoviePercent() === null?_swfCSS.swfTimedout:_swfCSS.swfError);
          }
          _processOnEvents({type:'ontimeout', error:error, ignoreInit: true});
          _debugTS('onload', false);
          _catchError(error);
          result = false;
        } else {
          _debugTS('onload', true);
        }

        if (!_disabled) {
          if (_s.waitForWindowLoad && !_windowLoaded) {
            _wDS('waitOnload');
            _event.add(_win, 'load', _initUserOnload);
          } else {
¶ |
            if (_s.waitForWindowLoad && _windowLoaded) {
              _wDS('docLoaded');
            }
¶ |
            _initUserOnload();
          }
        }

        return result;

      };
¶ apply top-level setupOptions object as local properties, eg., this.setupOptions.flashVersion –> this.flashVersion (soundManager.flashVersion) this maintains backward compatibility, and allows properties to be defined separately for use by soundManager.setup(). |
      _setProperties = function() {

        var i,
            o = _s.setupOptions;

        for (i in o) {

          if (o.hasOwnProperty(i)) {
¶ assign local property if not already defined |
            if (typeof _s[i] === 'undefined') {

              _s[i] = o[i];

            } else if (_s[i] !== o[i]) {
¶ legacy support: write manually-assigned property (eg., soundManager.url) back to setupOptions to keep things in sync |
              _s.setupOptions[i] = _s[i];

            }

          }

        }

      };

      _init = function() {

        _wDS('init');
¶ called after onload() |
        if (_didInit) {
          _wDS('didInit');
          return false;
        }

        function _cleanup() {
          _event.remove(_win, 'load', _s.beginDelayedInit);
        }

        if (_s.html5Only) {
          if (!_didInit) {
¶ we don’t need no steenking flash! |
            _cleanup();
            _s.enabled = true;
            _initComplete();
          }
          return true;
        }
¶ flash path |
        _initMovie();

        try {

          _wDS('flashJS');
¶ attempt to talk to Flash |
          _flash._externalInterfaceTest(false);
¶ apply user-specified polling interval, OR, if “high performance” set, faster vs. default polling (determines frequency of whileloading/whileplaying callbacks, effectively driving UI framerates) |
          _setPolling(true, (_s.flashPollingInterval || (_s.useHighPerformance ? 10 : 50)));

          if (!_s.debugMode) {
¶ stop the SWF from making debug output calls to JS |
            _flash._disableDebug();
          }

          _s.enabled = true;
          _debugTS('jstoflash', true);

          if (!_s.html5Only) {
¶ prevent browser from showing cached page state (or rather, restoring “suspended” page state) via back button, because flash may be dead http://www.webkit.org/blog/516/webkit-page-cache-ii-the-unload-event/ |
            _event.add(_win, 'unload', _doNothing);
          }

        } catch(e) {

          _s._wD('js/flash exception: ' + e.toString());
          _debugTS('jstoflash', false);
          _catchError({type:'JS_TO_FLASH_EXCEPTION', fatal:true});
¶ don’t disable, for reboot() |
          _failSafely(true);
          _initComplete();

          return false;

        }

        _initComplete();
¶ disconnect events |
        _cleanup();

        return true;

      };

      _domContentLoaded = function() {

        if (_didDCLoaded) {
          return false;
        }

        _didDCLoaded = true;
¶ assign top-level soundManager properties eg. soundManager.url |
        _setProperties();

        _initDebug();
¶ Temporary feature: allow force of HTML5 via URL params: sm2-usehtml5audio=0 or 1 Ditto for sm2-preferFlash, too. |
        (function(){

          var a = 'sm2-usehtml5audio=',
              a2 = 'sm2-preferflash=',
              b = null,
              b2 = null,
              hasCon = (typeof console !== 'undefined' && typeof console.log === 'function'),
              l = _wl.toLowerCase();

          if (l.indexOf(a) !== -1) {
            b = (l.charAt(l.indexOf(a)+a.length) === '1');
            if (hasCon) {
              console.log((b?'Enabling ':'Disabling ')+'useHTML5Audio via URL parameter');
            }
            _s.setup({
              'useHTML5Audio': b
            });
          }

          if (l.indexOf(a2) !== -1) {
            b2 = (l.charAt(l.indexOf(a2)+a2.length) === '1');
            if (hasCon) {
              console.log((b2?'Enabling ':'Disabling ')+'preferFlash via URL parameter');
            }
            _s.setup({
              'preferFlash': b2
            });
          }

        }());
¶ |
        if (!_hasFlash && _s.hasHTML5) {
          _s._wD('SoundManager: No Flash detected'+(!_s.useHTML5Audio?', enabling HTML5.':'. Trying HTML5-only mode.'));
          _s.setup({
            'useHTML5Audio': true,
¶ make sure we aren’t preferring flash, either TODO: preferFlash should not matter if flash is not installed. Currently, stuff breaks without the below tweak. |
            'preferFlash': false
          });
        }

        _testHTML5();
        _s.html5.usingFlash = _featureCheck();
        _needsFlash = _s.html5.usingFlash;
        _showSupport();

        if (!_hasFlash && _needsFlash) {
          _s._wD('SoundManager: Fatal error: Flash is needed to play some required formats, but is not available.');
¶ TODO: Fatal here vs. timeout approach, etc. hack: fail sooner. |
          _s.setup({
            'flashLoadTimeout': 1
          });
        }

        if (_doc.removeEventListener) {
          _doc.removeEventListener('DOMContentLoaded', _domContentLoaded, false);
        }

        _initMovie();
        return true;

      };

      _domContentLoadedIE = function() {

        if (_doc.readyState === 'complete') {
          _domContentLoaded();
          _doc.detachEvent('onreadystatechange', _domContentLoadedIE);
        }

        return true;

      };

      _winOnLoad = function() {
¶ catch edge case of _initComplete() firing after window.load() |
        _windowLoaded = true;
        _event.remove(_win, 'load', _winOnLoad);
      };
¶ sniff up-front |
      _detectFlash();
¶ focus and window load, init (primarily flash-driven) |
      _event.add(_win, 'focus', _handleFocus);
      _event.add(_win, 'load', _delayWaitForEI);
      _event.add(_win, 'load', _winOnLoad);

      if (_doc.addEventListener) {

        _doc.addEventListener('DOMContentLoaded', _domContentLoaded, false);

      } else if (_doc.attachEvent) {

        _doc.attachEvent('onreadystatechange', _domContentLoadedIE);

      } else {
¶ no add/attachevent support – safe to assume no JS –> Flash either |
        _debugTS('onload', false);
        _catchError({type:'NO_DOM2_EVENTS', fatal:true});

      }

      if (_doc.readyState === 'complete') {
¶ DOMReady has already happened. |
        setTimeout(_domContentLoaded,100);
      }

    } // SoundManager()
¶ SM2_DEFER details: http://www.schillmania.com/projects/soundmanager2/doc/getstarted/#lazy-loading |
    if (typeof SM2_DEFER === 'undefined' || !SM2_DEFER) {
      soundManager = new SoundManager();
    }
¶ ## SoundManager public interfaces |
    window.SoundManager = SoundManager; // constructor
    window.soundManager = soundManager; // public API, flash callbacks etc.

    }(window));